All this time, i always thought rip torn and rip Taylor were the same two person.
'This world may be another planet's hell.'{Aldous Huxley}
'After silence, that which comes nearest to expressing the inexpressible is music.'{Aldous Huxley}
https://www.google.com/amp/s/www.fox...ad-dead-78.amp
Robert Forster, Jackie Brown Star and penultimate character in Breaking Bad: El Camino
Bummer, but 78 is still pretty good. He was such a great highlight in El Camino
This guy was a giant among conservative cultural critics:
https://www.npr.org/2019/10/14/77018...tic-dies-at-89
You may not remember his heyday as a player, but if you're an NFL fan, at some point you've probably seen his Super Bowl clip running straight at the camera:
Raiders legend, Hall of Famer Willie Brown dies at 78
Last edited by PPatty; March 7th, 2021 at 12:41 PM.
One of the original Survivors survives no longer:
https://www.tmz.com/2019/11/02/oldes...egend-dead-91/
He's been on deck for a while. It's good his suffering is over.
Hes celebrity enough around here considering his game is why this place exists.
https://www.pcgamer.com/amp/everques...uaid-has-died/
Today we sail
On the Solar Rail
For there's much we just don't know
So farewell with a kiss
Then it's fast for the mist
Till we're sleeping in the cold below
They don't mention cause of death. Back in the day there were rumours about drug use.
EDIT: but there is some indication of an ongoing medical issue, from when he took $45 K of the $147 K the game had raised to pay "medical and other bills". That could be an excuse, but I'd prefer to believe it was the truth:
https://forums.mmorpg.com/discussion...e-crowdfunding
Last edited by Delores Mulva; November 20th, 2019 at 03:29 AM.
51 is too damned young. But there are numerous stories of drug abuse in his past. My guess is either that past abuse finally caught up to him, or the problem never really went away
Sad either way.
Brad wasn't the only former Everquest Dev to leave us:
https://massivelyop.com/2019/11/18/f...or-his-family/
Matt McDonald passed away on the 9th. Damn!
Love it or hate it, Everquest gave me a lot of years of fun. This sucks!
Wait, what? HTF did I miss this one yesterday? Hm -- as much as his game sucked a few years out of my life that I'm never getting back, I can't say I didn't enjoy it while I was doing it. I wish you'd evolved with the times, but the original creation stands as a milestone for many reasons. RIP.
A guy I know here through greyhound adoptions was good friends with McQuaid when he lived in SoCal, and said he was a great guy, but nothing about any abuse issues. EQ was my first foray into online games, and was accidental, I thought it was a single-player game when I bought it. Decided to take advantage of the free 30 days and then continued playing it for the next 6 years. Very sad to pass so young.
'This world may be another planet's hell.'{Aldous Huxley}
'After silence, that which comes nearest to expressing the inexpressible is music.'{Aldous Huxley}
well I mean EQ basically invented the MMORPG as the world knows it today.
Sure some things like UO predated it but it was EQ that took the idea to a wide audience. I mean I was all "Who the fuck pays monthly to play a video game when my Playstation is free once I buy the game?" Then a friend got me Everquest...
But the MMORPG revolution of the mid 2000s was pretty much spawned by multiple companies wanting to improve the EQ formula, Blizzard being the one with the most success*.
*In the western market at least.
Today we sail
On the Solar Rail
For there's much we just don't know
So farewell with a kiss
Then it's fast for the mist
Till we're sleeping in the cold below
I don't know if it ever had a wide audience; subs topped out around 550K, if I recall correctly (and I may not). I tend to view UO and EQ as co-equals in terms of their importance to the genre — just about every fundamental idea of the genre traces back to those two games, not only for what they did right, but for what they did wrong. Origin Systems and Verant/SOE made the laboratory mistakes that made subsequent products better. And although they were very different in terms of their gameplay, they were both rooted in the same philosophy, as articulated by Brad McQuaid in an interview a couple of years ago: "I want to make worlds, not games." (which probably helps explain why things like combat mechanics in UO/EQ were almost laughable compared to the best single-player games)
UO got there first, but EQ seemed to be a lot more accessible for most people. But yeah, both had a huge effect on what came after.
Being the first 3D graphics MMO was the main reason for that, I think.
Of secondary but still significant importance, EQ was able to gradually ramp past UO because Brad & Co. learned from Richard Garriott/Starr Long's two biggest MMO mistakes: An insufficient amount of PvE content and a PK system that promoted anarchy. So, well done there, Mr. Aradune.