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Thread: Balance

  1. #1
    lgPaedrig
    Guest

    Balance


    Wizard balance will never happen. Atleast till VI understands that Wizards are unbalancing. Wizards are ment to be aboul to drop one nuke and kill a mob. I love my wizard to death and aslong as I see hope will keep playing. Yes if VI gave us all just what we want we would be aboul to solo beter then any other class. So what I personly hate soloing its boring and lonely. I would be aboul to do a good sized chunk of dam on uber_mob_01 oh no. What a loss we are usefull again in group but get the evil power to solo .... if you didn't already know thats what we are forced to do now. I think most posts about fixes are so we can get groups because i for one have had it up to here with soloing /em points about a mile over his head. I solo to level so I can group with friends every now and then.

    Now that i have sayed my little bit feel free to flame away. I find that a discution finds the answers faster then a argument tho and isn't it that answer that we all want. The perfict way to fix wizards.

    Paedrig
    51 Wizard

    spell check wasn't working so /ignore my spelling

  2. #2
    Wraithwave FeaAmael
    Guest

    yes...


    You won't get any argument from me. I personally think we are ALREADY the best post 50 soloers. Let me elaborate. With the crap we are given (i.e. a fizzly and resisted snare that only lasts a couple minutes, as well as nukes that plow through our mana pool faster than the mob)we have to fine tune our process a heck of alot more than other classes.

    I really don't think with the overpopulation of certain servers, that enhancing our pool would do anything to our soloability. There are still only a finite amount of mobs around and we'd have to wait even longer for respawns. But, I guess we don't have to worry about it anymore since being told flat out "no" at the Fan Faire.

    It really has turned into something personal. And I basically have to sit and laugh at these development idiots. Since we have taken every qwerk, every moronic implimentation, every single unintelligent, mechanically stupid, and creatively challenged enhancement or nerf of the class, and continued to bounce back and rise above it to become better overall players than anyone else.

    DANG, I'm starting to get the attitude that Mages have been railing at us for AGES. Peace all.

    W.F.

  3. #3
    Glinlor00
    Guest

    I don't think we are sposted to be able to kill a npc with one spell, And your right, if we were able to do that we would be the best solo class, bu you speek of balance, when what you propose is overkill =)
    Balance would be being usefull in a group, not having to solo all the time. We need a bit more mana to our pool I feel, that would do it. Possibly MAYBE a faster med rate. but who knows.=)
    Thats just my two bits.
    Glinlor Stormwaever

  4. #4
    Idarae
    Guest

    A bigger mana pool would be nice... better DD spells would be great, but all that means is that we'll hit harder and more often meaning we'll live less because we'll aggro everything we hit. Here is my suggestion:

    How about a better dmg to mana ratio? Right now it's about 2 at lvl 34 and it DOES get better as you get higher, but still not the ratio we need to be labeled the "Kings and Queens of Evocation." Mages get the dmg ratio of 1.92 at lvl 34. Yes our ratio is higher... but only by 0.08! Is that really that much better? Verant needs to just decrease the mana cost of our spells. We don't need to be dealing out more dmg.

  5. #5
    space78
    Guest

    glinlor, i dont think he meant killing any mob with one blast i think he meant finishing it off with a nuke to save the tank more trouble of standing there swinging, not that it takes anything out of the tank hehe.

    they are so afraid of us soloing, but ur all right we are already damn good soloers lvl 1-60, anything they change to make us better would not change that it would just change 'where' we can solo, such as in velious.

    personally i would love to see draughts take 115 mana instead of 215, and lures about half as much mana, hell id even take a sec longer to cast it as long as i could cast it more than 6 times!!!
    and while im at it, where in the hell is the damage increase from 51 to 55 lures, thats 4 levels there should be a damage increase not just a different type of damage!


    Ulkesh Naranek
    55 Evoker

  6. #6
    Targonis
    Guest

    Draughts are the same way, +5 damage/level, with the level 54 and 55 draughts doing as much damage at the level you get them as draught of fire. Post 50, we should be seeing a 50 damage/level increase. If you look at the damage output at 60, 50 damage/level would be enough of an increase to at least give us a linear increase in damage up to 60, without a huge jump. Of course, no one would cast the level 60 spells that take 6+ seconds then, but who cares?


  7. #7
    Veladorn
    Guest

    Actually Sunstrike does have a faster damage output then draughts becanse it has no delay and you can chain nuke it. Also, I found Soloist to be a great closer on mobs that heal. Its relatively fast casting and does 1200 damage so its easy to time when to cast it and its great for that final blow on mobs that heal.



  8. #8
    Grimstaff Theurgist
    Guest

    Im confused here, are you saying Draught spells have a hold time and Solist doesn't? Or are you saying that Draught spells have a standard 2.5 second recast time and Solist doesn't? All spells have the recast time, that's a basic factor in the spell system (unless you have a right click device), is Solist different than this? Or are you saying that in the time it takes to cast 2 Draughts you can cast 1 solist quicker?

  9. #9
    Veladorn
    Guest

    Ice spear has a long recast delay. If you were to just cast Ice spear, it would take forever to kill anything. There is no valid reason Ice spear needs such a long delay.

    Sunstrike on the other hand pops back instanly after fireing so you can cast one right after the other. Draughts have a short recast delay but there is still a recast delay.

    The reason I say to finish off mobs with Ice spear is because its 1200 dam in 4 seconds vs suntrike 1615 dam in 7 seconds. Ice spear is much faster, but since it has a long recast, its best used as the killing shot so you don't have to worry about the after-delay. I hope that made sense.



  10. #10
    Grimstaff Theurgist
    Guest

    Again I think we are having a terminology problem. ALL spells have a 2.5 second recast delay, its standard, the gray out that all your spells have before they come back.

    SOME spells have a hold time, like Tishans Clash, for instance, when they and only they are grayed out and cannot be cast, while all the others can be.

    I don't have any Draught spells, but no data I have seen lists a hold time on them. All the data I have seen lists a standard recast time on all spells.

  11. #11
    Veladorn
    Guest

    Ahh yes grim, Sunstrike does not have a hold time, draughts do. I can cast sunstrike like I would a normal spell under level 51. With draughts or Ice Spear, sometimes you get ahead of yourself and get that annoying message "recast time not met yet"

    Note: For all those who want wizards to get better yet not overbalanced, push to get Verant to take out the hold times of our post 50 DD, its a good place to start without overbalancing us.



  12. #12
    Grimstaff Theurgist
    Guest

    I think cutting the recovery time down would help too. Wizard blasts could have a recovery time of like 1.5 or 1 seconds, allowing screaming fast chain casting (in the tiny few instances this is possible).

    OK I looked over the spell lists and they don't mention the hold time, but since I left EQ Casters they don't put all the info up I had on Wizard spells. Something about not wanting to be a Spoiler site and get the Verant Seal of Approval.

    I just can't find any source, even Darkflame Knights, who have really detailed info, that gives either Lures or Draught spells a hold time of any kind.

  13. #13
    Aleolin
    Guest

    Maybe an Exploit : there is a way to immeidately recover after casting a spell. In other words, 0 sec recovery.
    After casting a spell, use any right clickable item to eliminate delay. I will nuke, right click (hotkeyed) jboots or staff of flux and BANG My spells repop right away and I chain cast. Very nice exploit against a biased system.
    NOTE: there is a problem with harvest repopping when it isn't ready if harvest is placed in the First Spell Gem slot.
    -Aleolin Darkmoon
    41st Wizard of Prexus

  14. #14
    Nicol Heartsbane
    Guest

    I was with a karnor group of cleric, bard, rogue, monk, monk, and myself. They seemed to think things were dying quickly with all the melees, so I turned on my logging.

    (Note that I was almost OOM before I turned on the log.)

    Just my spells and melee damage I saw:
    bard: damage : 1632
    monk: (blue) damage : 5112
    rogue: (red con) damage : 9968
    monk: (blue) damage : 6122
    wizard: damage : 6863
    Oddly enough, I didn't see any melee damage from the cleric.

    Basically, this confirms my own thoughts that we are strongly dependent on another class giving us mana. I had a bard here. In sebelis, there's always an enchanter.

    Low 50's wizard:
    We can keep a reasonable pace with damage. We can dump damage much faster than even a rogue. We have many other abilities (snare, evac, port, root, AE, invis, bind, we can solo, etc.)

    You have to get into the upper 50's before you can really have a problem with the class in xp groups. But all this bitching about wizard suckitude does have a negative impact on my ability to get in a group.


  15. #15
    Ubiquiity
    Guest

    I agree... the balance in Wizards should come from the fact that the first 3/4 of our existance _should_ be a PAIN IN THE ASS. After getting through the pain, we ideally are rewarded by being the single most powerful class. We suck for so long because we know we will be the best in a perfect world.

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