I do vaguely remember an episode with Lemmiwinks in it, but I definitely do not rememberSpoiler for South Park Game ending:
Anyway, I want to briefly talk about the first Witcher game, but I don't want to muck up the Witcher 3 thread with it. It wasn't quite what I was expecting, from the way people talked about it when it came out. Aside from some jank, it was pretty solid and very reminiscent of Bioware games of that era. I do want to note that the things people didn't like about it (the combat) didn't bother me so much, and the things people raved about didn't impress me much.
Specifically the choices and the world. Maybe this, too, is a sign of that era, but going back and reading all the praise for the hard/gritty/grey choices with no clear right or wrong and blah blah blah, I'm just not feeling it. It usually wasn't a matter of choosing between two hard sides with clear good and bad points (what they were going for), but more a matter of being forced to choose between two different equally bad piles of shit. The only right choice would be to not make one at all, but they don't let you do that (not really). I mean, who has a bank robbery and thinks "quick, go get someone whose sole existence is to slay monsters!" It was dumb. In the end it isn't that big a deal, I just wasn't feeling the hype. I understand the sequel has much more gameplay oriented consequences which I will look forward to.
More than that though, I didn't like the world that everyone talks up so much. I keep hearing how real it feels for example, but there's really no rhyme or reason to the ecology of this world. There is a ton of hand waving magic bullshit. It's like a world of nursery rhymes pretending to be more than what they are, rather than a world simply inspired by nursery rhymes. I'm doing a real bad job of explaining this, and I apologize.
Specifically I really do not like this weird non-fiction cross-world pollination going on. I don't know the proper term for it. The constant pulling in of real world history and fiction and just renaming it and pretending it's a fantasyland version instead. So the one example I remember from very early on was when a character casually mentioned that a gnome named Alfred Nabel invented what is basically dynamite. There is a ton of this and it feels lazy. Another npc goes on this protracted rant/critique of Dan Brown's "The Da Vinci Code". It's out of place.
So far the only thing I like about the world is the concept of a witcher itself. Humans that undergo mutation in order to protect other humans from monsters that may or may not actually belong in this world. These mutants are then ostracized for being freaks, despite the sacrifice and service they provide. That's a fun story premise.
The story itself seemed okay. I didn't like it for a long time, but the final area was pretty fun. The gameplay was clunky in the way a first game often is but was okay otherwise. I'll wait and see if the more original aspects of the world appeal more to me over time, but I haven't really seen anything to get that excited by yet. Characters seem okay. Overall I liked it, just not for the reasons other people did (apparently).



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