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Thread: WoW Classic

  1. #1
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    WoW Classic



    Wow... I thought this was something that they said would never, ever happen?

    *edit* Been doing some more looking at this - looks like it's going to be a while. They are apparently just getting a team to work on it, but they seem committed to making it as vanilla as possible.
    Last edited by Khieran; November 4th, 2017 at 11:44 AM.

  2. #2
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    Re: WoW Classic

    Has anyone fleshed out the details of how it would happen? Like, are old nerfs/buffs reverted, will old Naxx be the end or is it true base game, etc.? It feels like a "dying game trying to get people back" move, but if there's a market for it why not?

  3. #3
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    Re: WoW Classic

    During the last Blizzcon they talked about Legacy servers that would use the old world, but modern rulesets.

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    Re: WoW Classic

    Quote Originally Posted by Delores Mulva View Post
    Has anyone fleshed out the details of how it would happen? Like, are old nerfs/buffs reverted, will old Naxx be the end or is it true base game, etc.? It feels like a "dying game trying to get people back" move, but if there's a market for it why not?
    J. Allen Brack had some comments about it in the Q&A - the person who asked the question about classic WoW, started out by saying "We think we do, and we do". Nice touch
    Quote Originally Posted by Q&A
    Q: Will exploits and bugs from Classic be fixed for the Classic servers?
    A: Turning to the community for answers. Team wants to recreate the experience as you remember it. They do not want bugs that cause crashes or severe issues, however. Should UBRS be 10 or 5 man?
    That last part is related to your Naxx question - seems like they're not clear on this just yet.
    I remember doing UBRS in a 10-man group while hung over on January 1st, 2006. Lots of fun
    "Silver bullet solutions are rare, silver bullet sales commonplace"

  5. #5
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    Re: WoW Classic

    I'd think that UBRS would have to be ten man to capture the Classic experience, no? Although I really don't get people who are so hung up on that Classic experience. Enjoy running to those instances after assembling a group in Trade chat, only to have it disintegrate and the run end when someone has to go.

    Turning to the community for answers.
    ...may not be the best idea. People get hurt when their ideas don't survive the "what should we do" process, and this is a server that needs everyone interested to stay interested. I think they should have put forward a potential ruleset/world, but made it clear that they were open to feedback and nothing was set in stone. One thing that has to stay: pre-nerf plague from the Zandalari raid!

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    Re: WoW Classic

    Quote Originally Posted by Dawlin View Post
    I remember doing UBRS in a 10-man group while hung over on January 1st, 2006. Lots of fun
    I remember when you could still do UBRS in a raid group with well over 10 people but not get quest credit. Maybe that was still beta?

    They have so incredibly many options for just exactly how vanilla to make it. I'll reserve judgment until seeing more.

  7. #7
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    Re: WoW Classic

    I've been predicting for 2 years now that WoW would release classic servers during Ragefire's Omens of War expansion, for the lulz.

    Looks like I could end up being right.

  8. #8
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    Re: WoW Classic

    Quote Originally Posted by Polynices View Post
    They have so incredibly many options for just exactly how vanilla to make it. I'll reserve judgment until seeing more.
    I'm not a huge Vanilla fan - but once they get it rolling, I'll create a Warlock to re-create my earliest WoW memories.
    Nostalgia for the days that I feel like nostalgia.

    But, like you said: "Vanilla" is... what? There will ALWAYS be people who say "noooooooo, you can't do this!". The MMO-champion board dedicated to the Classic server is already chest-deep in mudslinging.
    Last edited by Dawlin; November 5th, 2017 at 01:15 PM.
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  9. #9
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    Re: WoW Classic


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    Re: WoW Classic

    I won't be playing. I don't have time for grinding and really can't play any game that can't be paused or requires substantial periods of uninterrupted play time. But I did stand up a cMangos virtual machine just to play around. Even as fast-paced as the game is compared to Everquest (and with a generally higher skill ceiling despite being more forgiving and "ezmode" in some ways), after years of going back to single-player games it struck me how much padding, timesinks, and repetitive gameplay there is in WoW.

  11. #11
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    Re: WoW Classic

    The early development of the game was strongly influenced by EQ. The game didn't become modern WoW until the Sunwell patch in TBC, when they really embraced the "serious and casual paths" model. (A model they've more recently left, to the game's detriment imo.)

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    Re: WoW Classic

    They had to post a thread of "not a bug" list.

    https://us.forums.blizzard.com/en/wo...ug-list/175887

    Quote Originally Posted by thread
    * Tauren’s hitboxes and their melee reach is slightly larger than other races.
    * Being critically struck while using /sit to sit does not cause abilities like Enrage, Blood Craze, and Reckoning to activate.
    * Using the “Automatic Quest Tracking” option does not auto-track newly accepted quests. (It instead will start to track an existing quest once progress towards an objective is started.)
    * Warrior health Regeneration is working at the expected rate.
    * Quests objectives and points of interests are not tracked on the map or minimap.
    * Completed quests are marked on the minimap with a dot. (and not a “?”)
    * Feared players and NPCs run fast.
    * Standing on top of other players while facing away allows spells and attacks to be used.
    * Creature respawn rates are much slower than in Battle for Azeroth.
    * NPCs which offer multiple quests may inconsistently display them as a dot or a “!” on the available quests list. They were inconsistent in 1.12, and we’ve reproduced the exact inconsistency they had back then.
    * Quests that are too low level for do not show up as a “!” in the game world.
    * Available quests do not display a “!” on the minimap.
    * On level up, the message: “Your skill in Protection increased to 15” was added in 1.12.1, and we’re intending to keep that.
    You know. Because all that was actual "features" of the game during Classic.

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    Re: WoW Classic

    When people complain about how badly wrong WoW has gone compared to where it used to be, others often criticize saying that's just nostalgia for your younger self and the game wasn't actually better. Thanks to getting into the beta I can 100% refute this. Even in beta with no mods (classic had lots of mods) and the "this doesn't count" beta vibe it was vastly more entertaining and enjoyable than real WoW has been for a few expansions now. The original gameplay is actually great. I still enjoy it 14 years later. I doubt I'm alone in this.

  14. #14
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    Re: WoW Classic

    The people who love world PvP have been having a lot of fun in the beta, since it currently supports very large battles without people phasing out. There's also people who love how much more social it is. It's not my cup of tea, but it works for others and they're having fun. (The thing in the beta that hits me is the nostalgia, specifically the Cataclysm changes reverted. Loch Modan is a proper lake with a feat of dwarven engineering holding it in, not a mud puddle with rubble nearby.)

    Quote Originally Posted by Mileron
    You know. Because all that was actual "features" of the game during Classic.
    Looks a little nutty to me, too, but if part of the appeal is nostalgia, keeping things as accurate as possible is a goal.

  15. #15
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    Re: WoW Classic

    Did they fix the leashing mobs by that point in classic? I can't remember. I would laugh and laugh if it was still in.

    It's cool that people are into it, and I've said it before, but I don't think I can stomach ever trying to raise a neglected weapon skill ever again. If anyone has a raid geared shaman with a nice two hander I wouldn't be against taking it for a whirl one weekend though, nyuck nyuck.

  16. #16
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    Re: WoW Classic

    Quote Originally Posted by Polynices View Post
    When people complain about how badly wrong WoW has gone compared to where it used to be, others often criticize saying that's just nostalgia for your younger self and the game wasn't actually better. Thanks to getting into the beta I can 100% refute this. Even in beta with no mods (classic had lots of mods) and the "this doesn't count" beta vibe it was vastly more entertaining and enjoyable than real WoW has been for a few expansions now. The original gameplay is actually great. I still enjoy it 14 years later. I doubt I'm alone in this.
    The hype about classic amuses me. Not because, "we walked uphill both ways in the snow” during classic (classic WoW was mostly easy by MMO standards of its day imo), but because it becomes so clear how Blizzard shifted away from what made the RPG experience of the MMORPG genre. Maybe Blizzard did some of this by listening to fans or because a casual market is bigger profit, but either way it happened.

    What seems like a negative aspect of the game, leads to a positive gaming experience. A long level grind, hard to kill mobs, fast respawns in dungeons, spell ranks (not so much in WoW, but needing them from dungeons/drops/etc), even ugly armor or difficulty getting around. All essentially slow the game down and make the world a dangerous and scary place to be in. Not only does this create an inherent reward system, but it instills a sense of reliance on others and the community becomes a central point to the game. Your time investment becomes valuable to your character development, but other players do too.

  17. #17
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    Re: WoW Classic

    Quote Originally Posted by Ronin View Post
    What seems like a negative aspect of the game, leads to a positive gaming experience. A long level grind, hard to kill mobs, fast respawns in dungeons, spell ranks (not so much in WoW, but needing them from dungeons/drops/etc), even ugly armor or difficulty getting around. All essentially slow the game down and make the world a dangerous and scary place to be in. Not only does this create an inherent reward system, but it instills a sense of reliance on others and the community becomes a central point to the game. Your time investment becomes valuable to your character development, but other players do too.
    F'n a.

    When I started in WoW on release day, I was the "explorer" for my guild. Between corpse-hopping and simply following roads or looking around, I had an exact description of how to get to every flight master that was available inside of a week posted. I ended up becoming the personal escort for a lot of people (guildies or no) helping them get, for example, from Menethil to Ironforge and to ensure they had flight points.

    Up til I stopped playing, I would occasionally (a few times a month) get whispers from people remembering that.

    That's community.

  18. #18
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    Re: WoW Classic

    Quote Originally Posted by Ronin View Post
    The hype about classic amuses me. Not because, "we walked uphill both ways in the snow” during classic (classic WoW was mostly easy by MMO standards of its day imo), but because it becomes so clear how Blizzard shifted away from what made the RPG experience of the MMORPG genre. Maybe Blizzard did some of this by listening to fans or because a casual market is bigger profit, but either way it happened.
    Well, also Activision happened.

    What seems like a negative aspect of the game, leads to a positive gaming experience. A long level grind, hard to kill mobs, fast respawns in dungeons, spell ranks (not so much in WoW, but needing them from dungeons/drops/etc), even ugly armor or difficulty getting around. All essentially slow the game down and make the world a dangerous and scary place to be in. Not only does this create an inherent reward system, but it instills a sense of reliance on others and the community becomes a central point to the game. Your time investment becomes valuable to your character development, but other players do too.
    Exactly. While there are some things that are just outright tedious, the real content in WoW is the social interaction and the experiences you have in the alternate reality. There has to be some potential for chaos and things going wrong in order to have interesting and memorable experiences. There has to be challenge and it has to feel like a cohesive world with consistent rules, real consequences for choices and other people to share it with. Otherwise it's just a skin on progress quest and performing tasks to watch numbers go up.

  19. #19
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    Re: WoW Classic

    I don't really think this direction is all that unusual even without Activision. Blizzard is all about refining a formula into an easy to pick up but harder to master design, in all their other games. Even Classic Wow was an experiment in rounding off the edges of the mmo genre, and was far more accessible than EQ was at the time because of it.

    Modern WoW is what happens when the design process has no breaks in the middle, and instead of being a new sequel it is treated like the same game. You could always go back and play Diablo 2 if you were feeling nostalgic and wanted a break from Diablo 3, but you couldn't do that with WoW.
    Last edited by Wool; May 24th, 2019 at 10:01 PM.

  20. #20
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    Re: WoW Classic

    Article on the impact of streamers on WoW Classic: https://kotaku.com/wow-classic-fans-...tha-1835336041

    The way things are shaping up right now, it almost feels like EVE, with the streamer hordes being Goonfleet. The people responding to Sodapoppin's call for a blacklist seem to think that the people crowding around the streamers will be useless, easy HKs. I think they're forgetting how valuable PvE gear was in Classic for PvP, and those streamer groups will be organized and plowing through high-end content.

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