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Thread: Battle for Azeroth

  1. #121
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    Re: Battle for Azeroth

    Last night running Islands I received 4 quest starters.

    One took me to Moonglade, one to Gadgetstan, one to loremaster Cho in pandaria, and the forth to a dragon shrine in Dragonblight.

    That's a lot of running around for 700 AP busywork quests.

  2. #122
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    Re: Battle for Azeroth

    Quote Originally Posted by Delores Mulva View Post
    This is what I heard: that the timer on your one piece of quality loot is too long (something like a month?), and that by the time you satisfied the new ilvl requirement to join that the repeatable loot wouldn't be valuable, you'd be better off in Mythics. The content would make more sense if there were multiple warfronts going on in the world, as eventually there will be, so you were getting the quality loot at a better pace (1 pc. per week or so), but right now there's just the one.
    Didn't know about the ilvl requirement, so I had to look it up. It was apparently implemented for the Alliance's turn at the warfront. Apparently Blizzard decided they didn't want players skipping gearing progression like I suggested above. Everything else I said stands though.

    The requirements are supposedly set at 320, around heroic/WQ level, making warfronts an alternative to running mythics. So only people who have already been running mythics would say it wasn't worth their time. Warfronts are more accessible, have less social stress, and have guaranteed rewards. I've run a lot of dungeons, but have barely gotten any loot from them. The major drawback to warfronts is their limited availability.


    What I assume is the "one quality piece of loot" that I got was raid tier. If this stuff was more common people would instead say there was no point to mythics or raiding, because when you have a min-maxing mentality there is only ever one right answer.

    As for the theoretical timer on it, I'm going to assume this is based off the the way each faction trades access back and forth. You get access for about 6 or 7 days before the enemy faction goes into "resource gathering" mode, which itself takes maybe 2-4. I could see a faction only getting one turn a month, but I also wouldn't be surprised if at least one of them gets two.

    Having said this, I'm not convinced the quest that gives you the raid level loot is going to be repeatable. I give it maybe a 50/50 chance.


    Quote Originally Posted by Delores Mulva View Post
    There was also a lot of complaining about Azerite pieces and ilvl from the chest reward, but I don't know nearly enough about the systems in place to know what that was about.
    Dunno. The only difference between my warfront 340s and my regular 340s is that the warfront versions require one extra azerite level to unlock the third tier of powers.

    Quote Originally Posted by Delores Mulva View Post
    On island expeditions, what I've read is that the guaranteed rewards are crap and feel bad (low levels of currency),
    You get about 170-250 azerite per expedition, which is about the same amount you will get from World Quests or table missions (whose availability is random). If you do about five or so a week you get a bonus 2.5k azerite. The problem isn't the island expeditions, it's the azerite system. It's just another example of Blizzard making something really grindy so that the hardcore won't finish in the first week.

    The mechanics of the islands are "okay". You kill mobs for 10 minutes and look for rares while occasionally fighting the enemy team. It only becomes a slog when you do a lot of them, which is what someone that wants to grind azerite is going to end up doing because it's the only repeatable source for it that isn't terrible.



    Edit: For added context, I mentioned that I got my azerite level up to 21. This is from doing the weekly expeditions, daily emissaries, and an assload of world quests, but no grinding. I don't have any of the gear to check myself, but from what I hear the Uldir gear requires azerite levels of 30+. Which means anyone that is raiding that place is likely going to have to grind island expeditions to fully unlock their gear. Which means they are going to hate island expeditions.

    Right now I need 17k azerite for the next level. I've gotten about 10k in the past week just playing normally, but I would go insane if I tried to actually grind out ten more levels of this.

    Quote Originally Posted by Delores Mulva View Post
    the things people actually want (like pets and mounts) are far too RNG and rare
    In all the time I've done them I've only gotten one pet. It's supposedly rare enough to be able to get me at least one token, but I haven't had any luck selling it yet. Haven't gotten any quest starters yet.
    Last edited by Wool; September 22nd, 2018 at 12:24 AM.

  3. #123
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    Re: Battle for Azeroth


  4. #124
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    Re: Battle for Azeroth

    EmergencyAZ #37: WoW Q&A now with added Deflection and Avoidance!!


  5. #125
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    Re: Battle for Azeroth

    Quote Originally Posted by Wool View Post
    Having said this, I'm not convinced the quest that gives you the raid level loot is going to be repeatable. I give it maybe a 50/50 chance.
    For what it's worth, this warfront is back around for Alliance and it did in fact give me the raid loot drop again.

  6. #126
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    Re: Battle for Azeroth

    On the second go around my hunter got a 370 gun, my shaman a 370 cloak...

  7. #127
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    Re: Battle for Azeroth

    Got a nice 2hd for my pally the first time, pants the second, both decent upgrades for him.

  8. #128
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    Re: Battle for Azeroth

    I got a belt upgrade but boy is this incredibly lame PvE content for having had such a big buildup. It seems like complete autowin with no challenge and no organization needed. Just run around and smash stuff and click on things and poof, 370 loot.

  9. #129
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    Re: Battle for Azeroth

    Island Expedition Invasion Schedule + Rewards! [Oct 16th - Nov 13th] | Battle for Azeroth


  10. #130
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    Re: Battle for Azeroth

    Quote Originally Posted by Polynices View Post
    I got a belt upgrade but boy is this incredibly lame PvE content for having had such a big buildup. It seems like complete autowin with no challenge and no organization needed. Just run around and smash stuff and click on things and poof, 370 loot.
    I'm not going to deny it's really easy, but I wouldn't say there is no organization required. I think it feels that way when enough other people in the battlefront know what to do. Every now and then, for whatever reason, you get a lot of people that just want to face smash the middle route and ignore the actual objectives, perhaps hoping someone else would do them. I've even seen a couple instances of people ignoring the raiding parties even after they begin to assault Stromgarde itself.

    I don't know how bad you have to be (or how many afkers you need) to actually lose this, but it definitely needs a heroic and perhaps mythic version just like every other form of PVE content at this point.

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