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Thread: Battlegrounds Developer Attacks Fortnite For 'Replicating' Game

  1. #21
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    Re: Battlegrounds Developer Attacks Fortnite For 'Replicating' Game

    I guess what Epic did doesn't bother me because I fully expect just about everyone to try their hand at a "Battle Royale" mode in the future. I do sort of understand the argument that it's scummy to provide support to a client and then turn around and compete with them, but unless they are directly copying code I'm not sure it's enough for me to care.

    I'm also not worried about PUBG, at least not in regards to Fortnite. In the future who can say who will dethrone them, but they are one of the most massively hyped games this year post release. This is one of the best release years in gaming we've had in awhile, and there are people swearing it's their game of the year over more conventional titles like Zelda or Horizon.

  2. #22
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    Re: Battlegrounds Developer Attacks Fortnite For 'Replicating' Game

    Even without directly copying code, think about this possibly fictional example (we won't find out if this is a real example unless there is a serious lawsuit):

    Bluehole is having some trouble with the engine, they can't get performance tuned correctly, and it appears to be an engine problem. They go to Epic, and ask for assistance, since that's their partner for Engine troubleshooting
    Epic says "yeah, we see the problem, we'll work on it"
    Epic see's the problem would be a simple fix, but chooses not to provide any fix for 6 months, because they need more time to finish their own version of the game.
    Meanwhile Bluehole wastes a lot of time trying to fix it themselves, or work around the problem until they can get the fix, wasting more developer hours than even a direct delay.
    If you're anyone except for Epic, how do you have any idea if that situation happened? Even if Epic didn't take 6 months, but went from a 7 day turnaround to a 14 day turnaround on all issues, it can massively impact development of PUBG with enough issues. This makes me think maybe this is the reason Star Citizen switched from Crytek to Lumberjack (even though it is largely the same engine).
    "Complaining is the modern metagame" - BNet forums

  3. #23

    Re: Battlegrounds Developer Attacks Fortnite For 'Replicating' Game

    SC went to Lumberyard also I believe for its built in AWS interaction. SC is going to run its servers on Amazon rather than owned servers like say World of Warcraft, And CryTek is on semi shaky ground at times financially so they likely also switched because they can trust Amazon will be around. Heck half of the engine development team at Cloud Imperium Frankfurt is people they hired from CryTek.
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  4. #24
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    Re: Battlegrounds Developer Attacks Fortnite For 'Replicating' Game


  5. #25
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    Re: Battlegrounds Developer Attacks Fortnite For 'Replicating' Game

    PUBG Makers Start Suing Over Copyrights And Frying Pans


  6. #26

    Re: Battlegrounds Developer Attacks Fortnite For 'Replicating' Game

    I highly doubt they can win on a claim of owning the concept of battle royale. Same for frying pans as a melee weapon, A frying pan as Jim points out is not a unique weapon when just called a frying pan or skillet.

    After all Doom owns the "BFG9000" but does not own the rights to a gun large in size that does lots of damage.
    "When you name your baby Jeeves...you've pretty much set up his career for life. You don't see many Hit Men, for example, named Jeeves. "Pardon me sir, but I must wack you now."
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  7. #27
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    Re: Battlegrounds Developer Attacks Fortnite For 'Replicating' Game

    Mixed feelings here. I want to be sympathetic for them, but I also find it amusing that the only thing unique about their product is the gameplay design. Trying to stop people from copying their generic style looks like flailing from such a point of view.

    I've also got to say that I'm honestly pretty surprised at how much Fortnite took off. Nobody took it seriously and now it's bigger than pubg. I attribute this to a few things.

    1) Better on consoles. Pubg came to the Xbox, but it apparently still felt like a PC (mouse and keyboard) game and didn't have the same magic on console. Fortnite on the other hand seems to be pretty popular there.
    2) Faster. You get into the action quicker and are immediately fighting. The tense atmosphere is honestly 90% of the point of Pubg, but it isn't really the sort of thing that suits the mass market as much. Like the difference between Call of Duty and ARMA.
    3) It's free to play. No cost of entry, so younger people can play it more easily.


    I can't recall if you guys ever discussed it, but the phone version of Fortnite is apparently a plague in schools right now. Huge huge fad.
    Last edited by Wool; April 8th, 2018 at 01:15 PM.

  8. #28
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    Re: Battlegrounds Developer Attacks Fortnite For 'Replicating' Game

    I was about to say, the phone version is pulling in people that normally don't play a FPS: girls.

    https://www.kotaku.com.au/2018/03/fo...-of-the-sexes/

    And to reinforce how big it is in schools:

    https://kotaku.com/teens-and-teacher...-so-1823997450

  9. #29
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    Re: Battlegrounds Developer Attacks Fortnite For 'Replicating' Game

    PlayerUnknown’s Battlegrounds Studio Is Suing Over Fortnite

    South Korea’s PUBG Corp., the studio behind PlayerUnknown’s Battlegrounds, is suing Epic Games, the developer of Fortnite, for copyright infringement.

    The lawsuit was filed this past January, according to The Korea Times, although it only became public this weekend. PUBG Corp. is claiming that Fortnite’s popular Battle Royale mode copies PUBG’s interface and in-game items. When Epic launched that Battle Royale mode, in September of 2017, the makers of PUBG took public shots at the developer, saying they were “concerned that Fortnite may be replicating the experience for which PUBG is known.” Now, the people behind PUBG have bolstered those threats with concrete action.

    PlayerUnknown’s Battlegrounds and Fortnite have always had a tangled relationship. PUBG, based on an Arma mod that dropped 100 people into an arena and pitted them against one another, came out in March of 2017 and became a massive success, drawing millions of players.

    It would also go on to inspire countless clones, with Fortnite becoming the largest competitor with its own Battle Royale mode. Whereas PUBG launched only for PC (and, later, Xbox One) and cost money, Fortnite’s Battle Royale mode was free-to-play and launched on PC, PlayStation, and Xbox. Since then, Fortnite has become a cultural phenomenon, reaching mainstream success the likes of which we have not seen since Pokémon Go.

    PUBG runs in the Unreal game engine, which is maintained and developed by Epic. Both companies also have received big investments from China’s massive Tencent conglomeration.

    This isn’t the first time PUBG Corp. has taken another studio to court over alleged copyright issues. This past spring, it sued Chinese gaming giant NetEase for its copyright claims in mobile games Rules of Survival and Knives Out.

    Bluehole, the parent company of PUBG Corp., has not yet responded to Kotaku’s request for comment. Epic declined to comment.

  10. #30
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    Re: Battlegrounds Developer Attacks Fortnite For 'Replicating' Game

    The BBC article on this said that it's estimated Fortnite, which is free to play, generates $200 million in revenue per month from sales of things like skins. Unbelievable.

  11. #31
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    Re: Battlegrounds Developer Attacks Fortnite For 'Replicating' Game

    "Complaining is the modern metagame" - BNet forums

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