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Thread: X4

  1. #1
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    X4



    I unno. It looks like Rebirth Redone.

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    Banjo Duellist, 8th Dan
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    Re: X4

    No, it's a return to the previous X games which weren't a bloody disaster like Rebirth was
    Rebirth had lots of cool ideas/potential but...it sucked :/
    X3 Albion Prelude was awesome, really it was end result of Egosoft AND fans/mod makers paring away to get something really complex and great
    But Rebirth screwed the pooch in several ways, alas

    hopefully this X game will be good but I bet it takes 6+ months after release for fans ot fix problems and make mods that really make it fun, lol
    When the Old Guard dies,
    The cowards in the shadow rise,
    Their vile plots of cowardice and greed,
    Poison the land and nightmares arise,
    To terrorize and murder the common man.


    (and as usual, please forgive typos and crankiness if possible)

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    Re: X4



    X4: Foundations releases November 30th.

    $50 standard, $75 including a unique paint job, the first two expansions, digital artbook, novel, and soundtrack

    7 minutes of gameplay and commentary



    I realize I'm double-posting this but I'd forgotten I started a thread for it last year.

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    Re: X4

    So yeah, it's a beautiful mess (not unlike No Man's Sky at launch minus all the hype).

    It has the same steep learning curve as other X games, if you've never played one (as evidenced by the 2-3 X-newbie streamers I watched over the weekend) but it's also ridden with bugs. A 1.1 patch came out mid-Saturday that fixed some problems but there are still dozens of threads on the official forums not to mention the subreddit for the game mentioning all kinds of bizarre AI problems (such as autotraders not selling intelligently).

    My i7-940 rig with 2GB GTX750Ti barely handles it (which makes sense, because I'm actually below minimum requirements). I average 35-40fps in space and during small battles, but drop to 25-ish on stations. Also I have to repeatedly exit/reopen the game about every hour or so due to texture corruption. This is the first modern game I've been unable to play completely successfully. Not bad for an 11-year old rig that has been frankensteined for upgrades.

  5. #5
    Banjo Duellist, 8th Dan
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    Re: X4

    I REALLY enjoyed X 3 Albion prelude

    dunno how this will compare since they made a complete cluster *** with the game in between, sigh
    but if it's more like the rest of the X series it will be pretty "dense" and difficult to get into, but awesome once you appreciate the depth...and the gorgeous space visuals

    also the series had truly superb music for my tastes

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    Re: X4

    Have a small (30 ship) mining fleet and just as many traders but even though the recent 1.32 patch boosted raiding party attacks the economy in my game is pretty stagnant and I don't have the cash (or blueprints) to be building stations to make up the difference.
    So I'm shelving this for a few weeks until patch 1.5 hits and I'll start anew.

  7. #7
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    Re: X4

    Mileron
    the X games always sucked when first released it was usually fan mods which massively improved it, until in very last ones like Albion Prelude the mods became part of the official game or official add ons (with creators recognition)

    Albion Prelude was bloody STUNNING, truly awesome imho

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    Re: X4

    Patch 1.5 is out, adding the new Ventures feature.

    Quote Originally Posted by notes
    "an exciting new feature in which you send your ships out into other players' universes to explore and bring back rewards. Please note that this feature is currently in BETA and will be expanded upon in the new year."
    Spoiler for patchnotes:

    With this, the final update for this year, we introduce "Ventures" - an exciting new feature in which you send your ships out into other players' universes to explore and bring back rewards. Please note that this feature is currently in BETA and will be expanded upon in the new year. Happy holidays!

    • NEW FEATURE (BETA): Send your ships on ventures into other players' universes!
    • Added (BETA) Japanese localisation.
    • Added option for "Betty" to speak target names.
    • Added option to undock and abort ship upgrades that are waiting for resources.
    • Added turret behaviour settings to the Ship Interactions menu (including L/XL ship turret groups).
    • Added notification in case player-owned ship is unable to dock as ordered.
    • Added inventory net worth in empire overview.
    • Added cooldown for station repair when stations are under attack.
    • Added entry for the manual to Help menu.
    • Improved performance with AMD GPUs.
    • Improved ability of lasertowers to track targets.
    • Improved faction rebuilding logic to not overload shipyards as much.
    • Improved traders supplying shipyards and wharfs.
    • Improved "Where can I find...?" dialogue option.
    • Changed inventory drop button to drop all selected wares if multiple are selected (for single wares amount can still be chosen).
    • Changed maximum damage done to ships due to sabotage by bailing pilots.
    • Fixed getting left behind when leaving your ship in the space suit while in relative movement with a bigger ship.
    • Fixed squadron subordinates sometimes flying extremely far from their commanders while flying in formation.
    • Fixed station-based mining ships delivering very few resources to their station if the station has little to no funds.
    • Fixed shipyards not stockpiling enough resources for ships with large amounts of deployables, and miscalculating resource allocation for other wares.
    • Fixed further case that could lead to police punishing player for retaliating against pirates.
    • Fixed capital ships sometimes bouncing off of each other when attempting to dock to exchange wares.
    • Fixed pirate ships congregating around their own stations.
    • Fixed and prevented pirate ships attempting to plunder in highways.
    • Fixed receiving requests from other pilots for help while not in a cockpit.
    • Fixed player-owned docked ships requring additional instruction to proceed with orders after being given new orders.
    • Fixed Xenon and Kha'ak ships always having very bad pilots.
    • Fixed incorrect reputation requirements for friend/ally ceremonies of Ministry of Finance.
    • Fixed repair mass traffic of pirate ships causing reputation loss when destroyed.
    • Fixed turrets and self-maintenance not working on ships whose pilots bailed out.
    • Fixed job ships not filling out their squadrons to make up for combat losses.
    • Fixed player ship not being included in boarding menu ship selection if player ship is selected along with other player-owned ships.
    • Fixed target of successful boarding operation sometimes getting some owner other than the player faction.
    • Fixed newly-boarded ships retaining their old orders.
    • Fixed lasertowers deployed by AI pilot waiting for player to tell it to proceed before deploying while player is standing on ship.
    • Fixed defence drones attempting to go to dock for repairs and to get more supplies.
    • Fixed mining ships not correctly reporting when they have completed their order.
    • Fixed player station managers not being assigned correctly in certain situations.
    • Fixed being able to teleport to stations that are not player-owned or allied.
    • Fixed missile blueprints not being available (now available from faction representatives).
    • Fixed HQ Escort mission selecting an inactive gate for the ship to fly through.
    • Fixed Satellite Coverage mission.
    • Fixed Rescue Ship mission not rewarding any credits.
    • Fixed ships to be rescued from a minefield responding to attacks.
    • Fixed other lasertowers in a group not responding if one of them is attacked.
    • Fixed several issues with Find Lockbox mission, including it not finishing in certain cases.
    • Fixed Repair mission not completing if object got repaired in the meanwhile.
    • Fixed Acquire Captain mission being available for spacesuit.
    • Fixed Assassination missions selecting player-owned NPC's as mission-target.
    • Fixed abort condition for several missions.
    • Fixed several tutorial progression issues.
    • Fixes savegames with stalled guild missions.
    • Fixed player not being correctly refunded when aborting some ship builds.
    • Fixed shipyards and wharfs never building again if they were hacked.
    • Fixed Xenon shipyards and wharfs sometimes storing wares they don't need.
    • Fixed menu crash when upgrading capital ships.
    • Fixed trade context menu being black.
    • Fixed doors sometimes getting stuck after loading a savegame.
    • Fixed NPC ships being removed on loading savegame in some situations.
    • Fixed failure to open Logical Station Overview for large stations and for low UI scale values.
    • Fixed plot management menu breaking with too many stations.
    • Fixed freeze in map when viewing information on very large stations.
    • Fixed mission briefing in ultra-wide resolutions.
    • Fixed start menu not opening in certain cases.
    • Fixed missing German character voices.
    • Fixed various localisation issues.
    • Fixed reversed front/back speakers.
    • Fixed causes of several freezes and performance issues in specific circumstances.
    • Fixed several other causes of rare crashes.

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