Most 3rd party programs don't get written until after the game is released... Give it a little time.Quote:
third party programs such as
EQ DKP that would help with loot distribution at guild events.
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Most 3rd party programs don't get written until after the game is released... Give it a little time.Quote:
third party programs such as
EQ DKP that would help with loot distribution at guild events.
Not sure why people would write a replacement for EQ DKP. It's not really EQ specific.
No computer program can compensate for human nature, sorry. Even if it were possible to create the "perfect" loot system, you will still get situations where someone is not happy.Quote:
Originally Posted by Farslayer77
Personally, DKP systems take away all the fun of the game for me. It feels more like work than playing a game and the last thing I need is another job...
IMO.
Depending on how much scripting players are allowed to have in retail, I wouldn't be surprised to see some custom scripts that automate a lot of the DKP process using the raid functionality.
It seems like everyone who is playing beta right now likes the game how it is at this point, they may have small problems or thoughts here and there, but Blizzard seems to hop on those as they appear, so my question to all you beta, and alpha people, on a scale of 1 to 10, where does WoW rank at this point?
Bear in mind that I said "at this point", which means that obviously there will be improvements down the line, hopefully, and if you have any major problems with the game, let them be known and fixed so that WoW turns out to be the greatest mmorpg ever.
8
A solid 7, moving up to 8. Still some kinks to work out.
6, only because I have hellacious video problems, but I am playing though it. Once Druids and Hunters are in, it should be a 7 or 8.
Thanks a lot for sharing this info and answering questions, Mr. and Mrs. Dustyboots with friends :) Takes some hours to get through, but it's worth it.
I have experience from EQ, AO and a few other, short-time acquaintances. They all have their ways and their features, and if WoW does everything right they will steal the best and forget the rest - and what they don't have now they might get with time. Community usually gets what they ask for - that's one of the great things about MMOG's. Maybe Gnomes will get mechanical steeds...
Personally I like pirates. Have you seen any pirates in WoW? Will someone with a piratical attitude thrive in WoW you think?
Piip Ignatz
There are pirates all over the game. There are quests to kill them because they pillage and ranstack stuff the NPCs need back! :p
There are even swashbuckler shirts in the game you can wear. In Booty Bay, there is a tauren wearing a pirate hat -- looks mighty fine!
Oh yeah, there's a vendor in Booty Bay (currently devoid of inventory) labeled as having "pirate supplies" ... hmmm! :D
Anyone seen the april fool joke on www.blizzard.com?
Two-headed ogres played by two players. lol.
Edit: Never mind there's already a thread for that.
"...one more four hour session?" Can you return to an instanced dungeon and have the same areas you cleared still be clear, or do you have to kill your way back through the repops?Quote:
Originally Posted by Whizbang Dustyboots
EDIT: As annoying as randomized dungeons can be, I would think Blizzard would be the best bet to make it work if they did decide to try something like this. The "theme park" approach seems like a pretty time-intensive prospect for the designers when some visitors may spend large parts of their lives there, rather than just a twice-a-year trip. It's hard to believe that all of WoW could be hand-crafted and uniquely scripted.
There's also a human pirate in Menethil Harbor that blows you a kiss every time you want to sail to the night elf lands. So cute. <3
This is the only thing I've heard so far about WoW that disappoints me. Assuming relative level power works the same as it did in EQ, a fully equipped level ten character would be at least 100 times more powerful than a naked level one character. (That figure is not just hyperbole, btw; that's what I figure actually it comes out to when you multiply, not just add, improvements in defense, hitpoints, offense, damage, etc.)Quote:
Originally Posted by Whizbang Dustyboots
To me, this is a huge missed opportunity. My favorite part of roleplaying games is starting out with nothing and slowly working your way up. At the risk of seriously violating a trademark, I like the feeling of:
"Wow, I just got my first copper, now I can buy a snack!..."
"Wow, I just got a cloth bracer, now I at least have some protection!..."
"Wow, I finally have a real weapon instead of that papier-mâché' freebie they gave me just for being here!..."
Etcetera. It just seems to me like a huge blown opportunity to fly by your first 10,000% progression. I know nobody knows the "endgame" yet, but isn't it safe to assume that at some point it will take countless hours to get an extra 10% improvement in overall power?
Am I the only one who could care less about being powerful in an RPG, but only about getting powerful?
Actually, at level 10, you're probably no more powerful than you are in EQ, and relative to your power when you start off at level 1, it's less of a power-up than it is in EQ.Quote:
Originally Posted by kopema2
And you do indeed spend a lot of time broke as can be. A few beta testers have been gloating about how easy it is for them to get gold, but all of them are at odd levels and never seem to come back and mention that 75 percent of their money was gone the moment they levelled up and bought their new spells or abilities.
Honestly, while you don't start off as frail as you do in EQ (you start off ridiculous in EQ, in my mind), you also don't progress as far as quickly.
The relative power growth in EQ between level 1 and 20 is probably replicated in WoW from level 1 to 30 -- you start off better, but you don't explode in power nearly as quickly. And, of course, it's worth noting that WoW is designed for higher level content from the beginning; there may be a cap of 60 now, but the game has content through level 99, so there shouldn't be any EQ style spikes when the level cap is raised.
Sorry to belabor this -- I don't know if it's because I don't know what you're talking about or whether you don't see what I'm getting at. Is it still safe to say that a level 10 WoW character is at least 10 times as powerful as a level 1? Or even only two times as powerful?Quote:
Originally Posted by Whizbang Dustyboots
Either way, it seems a shame to blow through a multiplication, not just an incremental increase, in power within a couple of hours. I know it's always been this way ever since D&D characters went from one hit die to two on their first adventure, but I'm saying I wish this paradigm had been rethought for WoW.
The kind of money sinks you're talking about appear to be set amounts per level. Once the game begins to stabilize, this will actually do nothing to prevent wildly disparate wealth accumulation, and might actually make it worse in a relative sense. All a person would have to do is get to a high level and stop questing for a few hours to farm plat that will look like a king's ransom to a newbie. If twinking is possible, it will be done.Quote:
And you do indeed spend a lot of time broke as can be. A few beta testers have been gloating about how easy it is for them to get gold, but all of them are at odd levels and never seem to come back and mention that 75 percent of their money was gone the moment they levelled up and bought their new spells or abilities.
This has to do with my NE Rogue that will have to wait until the retail version of WoW is available.
According to the beta site, the stealth ability increases with how well you use it (ie: toy with a monster by getting aggro in stealth mode, but then stopping all movement to make the monster lose sight of you), does this mean that you can just run around screwing with the different monsters in stealth mode so that you can have a level 1 or 2 Rogue that is incredibly difficult to spot, or does it also progress along with the char's level, so it can improve only so much at a time?
Obviously this question was for those of you who have played a Rogue in beta, or even alpha.
i believe that all skills are capped at 5 points per level (i.e. a level 10 rogue can only have a stealth skill of 50 max)
I'd say maybe five times as powerful. Certainly a level 10 can die to a pack of level 1 creatures with relative ease -- and not even a large pack at that.Quote:
Originally Posted by kopema2
But to what end? Equipment is level capped on every piece. That rich level 10 will have the best gear available to a level 10, which is only marginally better than the worst gear. (The gear disparity happens when someone at level 30 is wearing level 10 gear.) Other than being able to ride the griffons over and over and over, and getting a guild tabard early, it's really not going to make a huge difference. The breaks on twinking and gear imbalance aren't based on cash because, as MMORPG vets know, that's a short-term solution that an aging economy takes outside and beats the shit out of in short order.Quote:
All a person would have to do is get to a high level and stop questing for a few hours to farm plat that will look like a king's ransom to a newbie.
Yeah, but it really isn't going to make that much of a difference.Quote:
If twinking is possible, it will be done.
Let's say I have a friend called Schmizbang, and his wife Schpedi, has saved him up a binds-on-equip double barreled shotgun and one handed axe for him to use when dwarf hunters become available. Anything binds-on-equip is pretty much top end, by definition, in WoW. So this future dwarf hunter my friend Schmizbang will have, he'll get twinked with a great melee weapon and a great range weapon in his mid-teens. Sounds pretty bad, doesn't it?
I've done the DPS info -- the gear is about 10 percent better than the store-bought stuff at that level, and that's it. The difference simply isn't that noticeable, if you assume that most players will be upgrading regularly (and they do). If you upgrade about as soon as you can, the difference between someone who has the best gear and someone who has average gear is pretty minimal.
The biggest disparities in WoW are with people who take forever to upgrade, or who don't figure out what stats they want to concentrate in, and have sort of wishy washy stats as a result. But remedies are available even to them, as a local enchanter will be happy to take their silver and add the more useful stuff as buffs atop their substandard equipment, and things get balanced out relatively quickly.
There are loot whores in WoW, as in all MMORPGs, but this isn't EQ. No level 5s with staffs from the Plane of Tactics. No one getting raided into the elemental planes to loot a weapon strong enough to trivialize the Tier 1 planes.