Ooh, I'll have to play with the editor, then. Neato. :)Quote:
Originally Posted by Whizbang Dustyboots
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Ooh, I'll have to play with the editor, then. Neato. :)Quote:
Originally Posted by Whizbang Dustyboots
Can you clarify on this a bit more? I assume you are talking about Furor.Quote:
Considering that the WoW dev team is lead by a former guild leader of one of EQ's biggest guilds,
Tigole
Nope, Tigole's predecessor. ;)
l33t beta info
Let me begin by saying that WoW will be my first MMORPG, and that is because I generally don't like to pay for games after the initial purchase, but in this case I will make an exception because it's Warcraft and it's Blizzard and it looks and sounds absolutely awesome. That having been said, I must also point out that I have been playing games for a number of years, but just not in the MMO genre, but WoW has my complete attention which is definitely a rare thing. I saw a small blurb about it in 2001 (I think, it was so long ago) during the development of wc3 and ever since then I have been looking for anything and everything I could find about it, and now that it is almost here I am starting to get a bit excited, but it still has about six months left so I can't get too excited just yet. But I was lead to this thread by the WoW beta site and I have been watching its progression over the last two weeks or so, but am making my first post now due to the fact that I have been on spring break for the last week.
I now salute Whizbang, not on being a veteran EQ player, but because of that most awesome of posts regarding WoW. Now that I have seen that, I think I am in even more trouble than I was in previously because now I am beginning to have dreams of running through Azeroth, jk, but just barely.
Now I get to continue my post and comment on quite a bit that I have seen in this thread up to this point.
In regards to PvP servers and PvE servers, it seems that the simplest idea is one which has not been posted yet. That would be for Blizzard to go ahead and have the servers separate, but to also have a set of servers which are neither solely PvP nor PvE, but servers that allow both styles of players to interact with one another, which would provide the sort of challenge that some PvE players enjoy, with the added paranoia of having to run in circles to avoid getting ganked by some random butt hole, not my idea of fun, but to each his own. This would also keep the PvP people from bitching about separate servers being a dumb idea, granted that most of these people are the ones who lobby for the freedom of unconcensual PvP and run around PKing, but then they wouldn't have anything to complain about.
Next, pointy hats rule!!!
The Burning Legion has nothing on the Gnomes of the Pointy Hat.
But if it is at all possible, I would like to see a Night Elf in a pointy hat.
As it is probably fairly clear as to my stance on PvP or PvE (PvE!!!!) I still have an idea of something that sounds fun to me at least, but the point of a forum is for others to debate the pros and cons of such ideas so here it goes. Somewhere on this thread is a post about RvR being a possibility, or something similar to RvR. My idea takes this to a new level, an all out battle between the Horde and the Alliance, hundreds or even thousands of players from each faction coming together to take part in one massive battle against the other side, but all those people in the same place at once might cause server problems, but that is why it is an idea. Like I said, I'm not a PvP person, but this kind of thing does sound cool to me.
I'm sure there are other things I will post about later, but I think I should end this post soon, but before I do.
All you alpha and beta people, I want to hear anything and everything you have to say about the game at this point, you can tell me about some random town or dungeon, I don't care, I wanna hear it all because at this point I am not in beta, and it doesn't seem like I will be until it opens to everyone, or until WoW hits stores. I wanna know about what the capital cities are like the first time you see them.
Oh yeah, also, people have posted about the first griffon ride being the coolest part of their game so far, at what level, or point in the game is riding a griffon available?
Btw, I plan for my first character to be a Night Elf Rogue, I"m a sneaky bastard.
The name Mountain Man has nothing to do with my characters in any type of game, it is just a nickname of mine.
edit: I can edit if you can, nyah :D
DKP systems are best left to people who run/organize raids, it'd be near impossible to have an in-game system for it which would make any one guild/group happy, as pretty much every implementation of DKP I see, varies from guild to guild. The concept is the same - Get points for being there, spend points on items, but beyond that .. theres loads of other 'tweaks' which guilds use to suit their needs (level of activity, tires, some use DKP-auctions, others have it so only the top DKP range can go in, ie: a person with only 5 points cant comppete with someone who has 20), etc, etc, etc.Quote:
Originally Posted by Farslayer77
Then toss in factors like people who raid with multipul groups of people/etc and it just gets to be a mess which should NOT be placed on Blizzards shoulders to deal with.
That being said, it would be nice to see Blizzard implement a few things to let raid leaders/whatever dump information from the game to a text file & have extensive logging capabilities.
Features like once raids are in, being able to keep track of everyone who's joined the raid, and dump that to a text file/etc would be usefull, along with items looted/stats. Once the raid leaders have the raw data its upto them to make the tools/whatever to handle it, much like people do now.
wouldnt supprise me if people write one, but again .. this shoudnt be something left on blizzard to write,.Quote:
Originally Posted by Farslayer77
DKP is a player-created system, and should remain a such. Beyond group-looting with round-robbin/etc, it should not be upto blizzard to dicate how loot is handed out on raids/etc.Quote:
Originally Posted by Farslayer77
I'd have to very much agree with Zurren about there not being any sort of DKP system in game. Such systems have way too much variation for any in game one to work well.
DKP is a player created system for awarding loot, not a game mandated one. The loot system in WoW at the moment consists of three settings:
1. Round Robin - Each member will be able to loot a mob in turn. With the death of the first mob, player A will be the only one allowed to loot that mob, Player B will be able to loot the second mob, Player C the third, etc. This only counts as first rights, if you have your inventory full, or if it's something you don't want to pick up (there are such things), then when you exit the loot window anyone in your party will be able to loot the corpse. No one outside your party will ever be able to loot your kills.
2. Free for All - pretty much self explanatory. First come first serve. Twitch looter's wet dream, :) Again, the mobs will only be able to be looted by members of your party.
3. Master Loot - One person is the designated looter, only they have rights to loot a corpse at first. Once they leave the corpse, it is open to the rest of the party to loot.
Only the Party Leader (who is designated with a little crown icon in the corner of his party portrait) can set the type of looting that will occur. The default is Round Robin, and it generally works great. I would use Master Loot or Free for All if someone is really trying to finish a collection quest, and everyone else has the required number or something.
As far as parse programs, there are probably some in the works. I switched to a custom UI, which shows DPS of weapons in the weapon description, was really funny to see someone auction that they wanted to buy a 1hand mace greater than 17 dps. Had i not had this UI, i would have had no clue what the dps of my mace or 2 hand sword is.
My first griffon ride was in the Horde push in Alpha. I went from the Crossroads to Origrammar (i can never spell this correctly~) i was lvl 10-11 i think, had just run there following a quest. For the Alliance push, once i found the griffons in Stormwind, i was amazed to see i could fly up to the Dorf capital. Unfortunately, it cost 50cp and for a noob such as myself, i had spent that money buying my lvl 4 abilites and some armor from a vendor, so i didnt take that trip until i was lvl 10ish again following a quest.
You can scrape together 50 coppers for the Ironforge/Stormwind flight by level 4 or 5, but yeah, you need it at that point. Getting a silver to burn is usually a little later, in my experience.
Having said that, you see people moving level 3 and 4 characters to human or dwarf lands to be with their friends, so it's not impossible, if that's what you're after. I honestly think you miss out some if you don't play the earliest quests in your own homeland, though.
Does one ever get to high level to go back and do quests?
No, you can still do level 3 quests when you're level 40 provided you haven't done the quest before. The only thing is that the quest will be so low level for you that the NPC will no longer show a yellow exclamation point. If you right click on the NPC, you will still get a quest and if you accept it, the other NPCs that you need will then have the appropriate yellow question marks above their heads like normal.
Ahh, good.
Whoops, I meant Night Elf, that's the problem with posting when you're tired, don't know how you're spelling sometimes.
No worries, rather amusing pun, I thought.
Questions: About how long does it take to get from, say, level 1 to level 10, for a standard (3hrs a day-ish) player?
Do monsters on land aggro you if you're in the water and vice versa? (Could I sneak through the higher level zones Solid Snake style by staying in the water and hoping the sharks don't find me?)
If you're not exploring, looking at the interface, playing with /emotes (all the first time player stuff), you can get to level 10 in three or four hours.
Land/water aggro seems to be mostly based on line of sight, like most of WoW. Murlocs and crocolisks in particular like to sit in shallow water and run out and aggro people near water on shore. But I've never had something see me from land when I was totally submerged in the water.
Of course, water in high level zones typically has its own hazards.
I was simply curious if there were any blizzard or third party programs such as
EQ DKP that would help with loot distribution at guild events. Succesful guilds have a fair and equitable loot division system in my experience is all. Unfortunately I have seen angst and drama over everything from half a stack of low level tradeskill items to the items off the meanest mob a guild could kill.
I would greatly prefer to not have those sort of problems arise in the first place if at all possible. People are people and they will give you their best effort and ideas if they feel like they are being fairly compensated for their time.