Tis true! But the gnome warrior is totally awesome!!! So ferocious for someone so small! And I only got her to level 9 so far. :)Quote:
/cry is it true gnomes cant be priests? Vash Matrix cant be true all the time
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Tis true! But the gnome warrior is totally awesome!!! So ferocious for someone so small! And I only got her to level 9 so far. :)Quote:
/cry is it true gnomes cant be priests? Vash Matrix cant be true all the time
The question that everyone wants to know, are there any exploding sheeps?!?!
YES!!! There are. SOme of the mobs throw them at you and engineers can make them.Quote:
Originally Posted by Gryphon09
And you will come to hate them in one particular quest... :rolleyes:Quote:
Originally Posted by Alanya Freespirit
Nice! Can you click on a sheep 50000 times and make it explode ala WC3?
bah vash was right then...sorry for doubting u. Guess no gnomes for me this time round.
The shaman was a truly fun class to play! I loved it. I got my tauren shaman, CowBelle (from previous screenshots-Vash) up to 24th level. She could solo mobs that were a few levels higher than her.Quote:
Originally Posted by Tenarius
Here is a screen shot of an impromptu party that happened on what was supposed to be the last night of the tri-horde push. There are several taurens dancing with several totems strewn about. The female taurens did a sort of riverdance step, it was so cool to see.
http://chuma.cas.usf.edu/~sellers/Horde_party.jpg
WHAT! No way, exploding sheep as a weapon? That is, uh, so... completely something Blizzard would do. The big question is, can rogues dual wield them?
Every quest I have heard about sounds so well designed, like the SeaFourium one which Whiz mentioned earlier (which is really really awesome) and now another which involves exploding sheep. I wish I could play... although classes resume again on Monday, so it's probably better that I can't. Organic Chem and WoW do not mix, no sir.
--tenarius (wants pictures of mechanical exploding sheep)
Well, Exploding Sheep, like Target Dummies, are made and used by people with the Engineering skill. There are some items that can be Engineered which don't require a certain level of skill in Engineering to use, such as the Mechanical Squirrel which follows you around, but Exploding Sheep are not one of those things. ;)
The bad news is that enemy Engineers love to use these nasty things on you and your party at times. :(
The Exploding Sheep are on a timer, so you can't just keep lobbing them out. You click them, and they run at the nearest enemy or group of enemies and BOOM! Very fun, but don't forget to lob your dynamite or rough copper bombs, too. ;)
Also, another neat Engineered toy is Seaforium, which apparently comes in small, medium, and large dropped recipes. This is used to blow open locks on chests of varying levels of difficulty. Great for when you don't have a Mage around to use their Knock type spells, a Rogue with lockpicking, or if you haven't trained in lockpicking yourself (a skill anyone can learn after level 20).
Thanks for the info and pics Wizban, Pedi, Vash and Savanna. Ya'll seem to be doing a fine job of making converts. :)
I have one question.
What exactly does one do to a sheep that causes it to run away and explode?
Once you've inserted the bronze framework, the whirring bronze gizmo and the two heavy blasting powders, the sheep pretty much is ready to run immediately.
Never say never. The mage class was added to the trolls during the alpha push, which was a surprise to everyone. They may very well decide to add the priest class for gnomes -- people need to speak up and tell 'em! :)Quote:
Originally Posted by Deaddragoxo
:D :D :D :DQuote:
Originally Posted by Pedi Dustyboots
GNOME PRIEST polizzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
I was wondering if anyone could tell me about how ranged weapons work with non Ranger classes and how throwing weapons compare to bows and guns. I was thinking about making a Gnome gun-using warrior or rouge/engineer since they can't be Hunters, I don't like mages and I already have an idea for a warlock but I'm not sure how effective that would be or if I could even do it.
Awesome..Quote:
Dwarven mount (rams).
I really did not like the Dwarven Mounts in Warcraft 3.
I love the fact that mages, priests and warlocks (might be another class or two that can...shaman maybe? I came into Alpha at very end of tri-horde push, so not sure off the top of my head) can also train in Wands, which you equip like a weapon, and allow you to shoot a certain amount of type-based spell damage, such as fire or shadow magic, mana-free!
The spell effects are REALLY amazing...it always freaks me out when my imp, or another caster is standing behind me nuking, because these HUGE fireballs come rocketing past my head, and they're LOUD, lol.
I'll try and take some screenshots of spell effects as soon as I get my warlock back (there were a couple problems with Alpha account conversion, and I'm one of the ones whose chars are stuck in Alpha Conversion Limbo atm, should have her back in a day or two...CS has been SO on the ball with this situation, and I *know* they have got to be swamped going into beta, big kudos to WoW CS so far!!)...I always get so lost in the game, I completely forget to take them, unless I'm flying somewhere...I have like 60 plus Alpha photos of nothing but being in flight. *chuckles*
I honestly don't think I'll ever get tired of flying...the first time you fly, is simply an amazing event.
The music is simply amazing, and the background noises are...wow...just wow. Going through a 20+ zone called Wetlands, for example, it sounds like you're running right through a Louisiana bayou...and if you're a low level night elf running for the dwarf lands and you hear a croc grunt, RUN! ;)
Every zone has really rich, in-depth environmental sounds, and they really do a ton for that immersion feeling. To compare to EQ sound, I haven't had my EQ sounds or music turned on for roughly 3 years, if that's any help.
Another nice touch on the immersion score, is the effects some things have on the world around you. In the Horde push, standing by a herd of passing Kodos was literally an earth-shaking experience! The entire camera/earth shakes, the sound rumbles, and you're all "OMG WTF RUN!!1" before you figure out they're not aggro. *whew*
Tradeskillers are also going to be thrilled, I think...I'm a tradeskill junkie, and I'm absolutely in trades heaven, every single char I've made has at least 2 trades. *chuckles*
That was hands down the best write up of Wow I've ever read. Thank you.
My Advice to you, go get a real life.
You mean like, a job and a wife?Quote:
Originally Posted by Fide
*ack* You can't split up bard's abilities and skills! We love being multi-dimensional...Quote:
Originally Posted by Goladus
As for WoW, just how difficult will game play become in PvE? While I do not know the playing style of the four people discussing alpha gaming, I get the feeling the game might be too easy to advance. If people could power-level themselves to level 30 within a weekend, level 60 within a week or two almost seems possible. Does Blizzard have artificial barriers to slow such progress - like the ~hell~ levels of old in EverQuest?
*has no idea which character or race to dabble upon official release...
>>>>>Axlrose - ...<<<<<
I looked at the WoW FAQ on pulling and got my first uneasy feeling about the game for awhile. "Pullers are generally tanks such as a Warrior or Paladin". Is WoW going to get stuck in the same mindset as EQ of having certain classes with the truly "prime" ("essential") abilities and other classes which offer "utility" ("nice to have, by no means necessary") abilities. This gets to the heart of my current question about WoW and the direction it will take - if I'm on with 3 of my friends, is it pretty much necessary that we are the "right" combination of classes to get things done?
Qey, there been noted earlier in the thread about how a 5 rogue group was successfull. The idea that the puller is the one tanking sounds rather common sense to me, he get a edge in aggro on incoming. Also noted that clerics can solo by tanking with rune and huge aggro spell, and they are cloth, I don't really see how there is a essential ability lock down. Now if the puller is a Warrior, paladin, pet or cleric, does it really matter?
Bwahaha, for some reason Goladus I found that ownage seriously funny.Quote:
Originally Posted by Goladus
More questions:
1. Does it feel cheesy that gnomes don't get their own city?
2. How do languages work right now?
3. Can you form "raids" like in EQ to do larger targets?
4. Do nameds for quests spawn fast enough that you do not have to kill for hours?
5. Can you talk a little bit more about how quests work with instanced dungeons?
6. Is there any kind of tool to help you find people looking to group?
ok more later....
Dangrim, thanks for the mention of the all-rogue group (my bad for not reading the entire thread). I'm not debating the sense of having the person pulling doing the tanking, I was just wondering whether certain classes would have such an advantage doing certain essential tasks that a group is crippled without that class. I'm just having flashbacks of having to form up the "perfect group" in EQ (slower, healer, tank, puller, CC, snarer) instead of my friends and I just selecting what classes we enjoy the most, getting together and having some fun and still being a competent group in most situations. What I've read about WoW thus far seems to indicate it will be different that EQ in this regard, which is what I'm looking for.Quote:
Originally Posted by Dangrim
Warriors and rogues can train in ranged weapons at level 20, and their choices are determined by race. Gnomes, dwarves, humans, undead and I think Tauren (which seems odd to me) can train in guns.Quote:
Originally Posted by Blind
Someone else is going to have to answer on how they compare. Pedi's rogue actually can use guns and has been throwing knives for many levels.
Rogues get throwing around level 5, and hunters get ranged weapons at level 1.
If you're interested in ranged fighting, though, no warrior will ever be as good as a hunter, who gets a special firing interface, we're told, and the ability to do more damage the longer they aim.
Lots of people accused the 30-in-a-weekend folk of exploiting. I personally just think it was roommates taking shifts.Quote:
Originally Posted by Axxl 01
XP noticeably slows down after 20, and we all expect it to get still harder.
60 within a week is unlikely for the first year of the game or so (when you've got four level 60s PLing you later on, sure), but Blizzard has enough power-gamers on their staff to know the risk. It's hard to say "trust them!" about a MMORPG dev team, but this experience has really been positive with the team making all the rational adjustments during the process.
But we'll see -- if people can finish a faction in a month or so, and do so in large numbers, that'd be a problem. I honestly don't think most people will be blowing through the content at high speed, though. The point of WoW is actually doing the quests themselves. Levelling up past them doesn't seem like a winner to anyone I've encountered. Indeed, I know a lot of people who go back and do "gray" (much lower level, negligible rewards for the level) quests of other races, just because they're fun.
7. How about down time while soloing and down time while grouping? If they have eliminated downtime does this feel like it is going to effect the social atmosphere of the game (no time to chat)?
No. That guide was written by Frazier, who's a nice guy, but who is a little conservative in some aspects of how he plays MMORPGs. The guides were added to by alpha players who are, again, sort of conservative players.Quote:
Originally Posted by QeynosRose
Pedi and I reached level 30 and cleared out every quest we gave a damn about with two characters, a mage and a paladin. And if you've looked at the official boards, you've seen the over-hyped problems the mage has (I don't think they're perfect, but the people rending their clothes and pulling their hair are making way more of the problem than it deserves, especially since they know Blizzard is actively working on the class and doesn't need that sort of histrionics to focus on mages). I can only think of one quest in Duskwood where we ended up needing help, and that includes us completing a number of elite quests just as a duo, which shouldn't have been possible according to the conventional wisdom.
WoW is a game where playing smart isn't punished, and is in fact rewarded. Sneak through the environment where possible instead of plowing, pull by shooting in through an open porthole, do the Scooby Doo technique of "I aggro and pull them all, you pull out the guy we need and I'll circle back after I've lost the rest of them." We've done all of them and gotten far.
In one case, where we were able to avoid almost all the content by cutting over the landscape, that particular area has been made impossible to pass through (due to natural geography) because, honestly, it was silly easy.
But for the most part, it's still very possible -- I lead both Vashanti and Pedi's rogue through the Redridge Canyon, sneaking past gnoll guards and patrols until we were able to get to the camp of their leader, avoiding a lot of pain in our assassination mission, for instance. Redridge is one of the most popular areas in the game, and it's something that's almost certainly been done by dozens of people (most just don't think to not plow), and the dev team hasn't touched it.
Thinking outside the box in WoW works just fine, although many testers (like any MMORPG community) are most comfortable in the box with a "right" way to play. But there's no penalty without it.
Now, I do think that it's nice to have someone around who can rez. But in WoW, for the Alliance, that means priests, paladins, warlocks and maybe druids (we don't know yet) can fill that role. The odds of a group having one of four of the eight classes available to the Alliance are pretty good. But it's not a catastrophe even if you don't. Pedi and I, in our presumed final duo set up, of dwarf hunter and rogue, won't have a rezzer, and neither of us are concerned really.
Some of the players may have the mindset you're worried about, but just don't group with them. They'll figure it out soon enough.
They do get their own city. It's going to be a huge (city-sized, in fact) dungeon and I THINK have a large instanced portion, where gnomes and dwarves battle to retake it from leper gnomes and troggs.Quote:
Originally Posted by Dmitry the Wizzy
Gnomes also have their own section of Ironforge, which is going to have a SPECTACULAR thing running through it when it's done, and gnome settlements are found in almost as many parts of the world as goblin settlements.
Gnomes don't seem very deprived to me, and I had the same concern you did. It's worth noting that even before the fall of Gnomeregan, gnomes and dwarves had overlapping, even merged, communities. Now the smaller of the two sister cities is in enemy hands, but even at level 10 or so, you start the fight to get it back. (The gnome quest screenshots linked earlier.)
Between the battle for Gnomeregan and their rivalry with the goblins, gnomes have a lot to do and feel very connected to the world, certainly more than any EQ race does.
Right now, you just see what language is being used, but each language has its own particular gobbledy gook version if you're not a speaker of it. (You can tell Darnassian from Gnomish from Troll at a glance.) Learning languages hasn't been added yet, but it's likely to be something you pick up with skill points. Horde folks learning Common and Alliance folks learning Orcish will probably be semi-common, and I certainly intend to do that, as well as picking up Gnomish on my dwarf.Quote:
2. How do languages work right now?
The technology isn't in yet, but they said it was coming since the beginning of alpha, and Frazier and others have run defacto raids on instanced dungeons with multiple groups even without it. The game will both definitely support raiding (although with a size cap significantly below PoP) and, at the high end, encourage it. There's an instanced dungeon coming designed for a whole guild to participate in that they figure will take roughly a week to clear end to end ...Quote:
3. Can you form "raids" like in EQ to do larger targets?
Nameds, once you're in the right area, spawn fairly often, sometimes even instantly.Quote:
4. Do nameds for quests spawn fast enough that you do not have to kill for hours?
There are a few quests where drops take a while, but they've been toning those down with each push. There was one quest in the Barrens where you had to get 20 Barrens Stalker paws. Now, the stalkers are lions with rogue skills -- in this case, they can turn invisible and hide in the grass to ambush people running by. Since initially, none of us were smart enough to buy the Perceptive talent to give us a better chance of seeing through their stealth mode (playable rogues weren't in yet, so the talent simply wasn't on most of our radars), it was a really, really painful process finding the lions.
In addition to making them slightly lower level rogues, so everyone had a better chance of spotting them once in a while, they changed the drops needed to 7 in this last push.
The "Digging Through the Ooze" quest in the Wetlands -- find the slimy bag an ooze swallowed by killing lots of oozes in a graveyard -- is the only one that really compares to an EQ-style painful quest for a drop, but people are hollering about it as more folks get to that point in the dwarf quests (Pedi and I were two of the few to attempt it back on dwarf push in November) and it seems likely it'll be fixed in a patch or two.
Well, they're like any quests. They can be "kill all four of these guys so the ritual spell binding NPC X is broken" or "collect suchandsuch, which only grows in Dungeon Y" or whatever. In fact, it's likely that you'll have a number of quests for each dungeon, so once you're in the instance and your group is on their own, there's a lot to do.Quote:
5. Can you talk a little bit more about how quests work with instanced dungeons?
In the Wailing Caverns, there are six total quests I know of, and five of them either require going into the instance or extend into it if people are going there.
And Wailing Caverns may not be the Tower of Frozen Shadows, but it's very close to the best dungeon I've ever explored in a CRPG.
The social menu has the Who window on one tab, and you can mark yourself as LFG there. Not a lot of people are using it currently, though.Quote:
6. Is there any kind of tool to help you find people looking to group?
Depending on what you're fighting and your group size and level, you have downtime after every fight or after every few fights. And unless you buy the most expensive food and drink the moment they become available (at which point they are VERY expensive to you), you don't instantly jump up again after eating and drinking. So there's definitely downtime there, and there's also downtime while miners, herbalists and skinners do their thing, and almost everyone takes up some tradeskill in WoW, at least so far.Quote:
7. How about down time while soloing and down time while grouping? If they have eliminated downtime does this feel like it is going to effect the social atmosphere of the game (no time to chat)?
WoW is VERY social, to the point that a lot of us shut off our non-group/guild chat channels, just so we're not overwhelmed by it all. Social gamers are very happy with it so far, although a few people wish they could auction from one end of the world to the other. I think it's impractical -- someone in Thousand Needles saying they're going to buy my item in Southshore is going to take at least 40 minutes to get to me -- but you do hear people kvetching about it. Custom chat channels are buggy at the moment, but once that's resolved, those folks will have their Worldtrade channel back and running again, however much good it might do them.
My...God... This thread has given me twice as much information than all the other previews together! And most of all, it has got opinions..
Just wanted to ask a couple of questions for my friends, and you others of course..
Which race's females have the "Facial Hair" customizable? Could you tell which have what, and maybe post screenshots?
About the guild system.. Is guild banking in the game?
Could you post screenshots that have Guild thingies in them?
Or Night Elf pics? Those hotties.. :)
What about the inventory and the thing in which you can see what armor you are wearing.
And finally.. When you die, the ghost you become, and how the world looks from their eyes.
Hope I'm not asking too much.. :)
You have been busy, Whiz!
The instanced dungeons sound even better than I had imagined... and I expect they're probably saving some real kickers for release.
Regarding groups, I had a similar discussion with my friend. Somewhere it says that most quests will require about five people to complete... we expect that between the two of us and perhaps a third friend who might play, we should be able to handle any quest five ordinary players might handle. It's all about how you use it, at least in Blizzard games.
As far as I can recall, trolls, humans and orc females have facial customizations beyond just face choices at the moment. Pedi would know better.Quote:
Originally Posted by Hilldweller
The guild system is at a fairly early stage still -- still using /slash commands for everything, omg! -- so even if this is planned, it's not in yet. I think guild banking will have to wait on player/guild housing, which they're saying is coming shortly after release.Quote:
About the guild system.. Is guild banking in the game?
The purple shirt piece Vashanti's wearing in his screenshots is the guild tabard for our alpha guild, <Alpha Bits>, although it's tucked in since he's wearing a robe. We saved up 10 gold as a guild, and designed our tabard (about 25 logos, 20 background colors, etc.) and then everyone dropped another gold to get their tabard.Quote:
Could you post screenshots that have Guild thingies in them?
WoW is pretty good about sucking your money out of your pocket every other level as you get new spells/abilities to purchase, and having a surplus gold piece, much less 10 of them, isn't something that happens quickly. Most guilds don't start getting their tabards until all their members are over level 20.
I'm hoping for more logos for the tabards, but so far, other than every other guild going black with gold logo/trim, people haven't gotten repetitive yet.
I'm running out the door right now, so I'm going to leave screenshots up to someone else.Quote:
Hope I'm not asking too much.. :)
Whizbang, any chance of you listing some hard skill tree info for paladins? Just so I can see what kind of skills they will be able to buy? I'm rather interested and it seems no beta tester have thought of doing that anywhere I've seen.
Cheers :)
I find myself fascinated by the depth of the lore Whizbang is weaving into his explanations. Where can an aspiring WoW historian learn more about WoW lore?
I've played 1-3 etc and whiz knows a lot more than i have seen.
I have one of each, and she can't wait to play either! ;)Quote:
Originally Posted by Goladus
Thanks for all the great info so far! Couple questions:
1) How much incentive is there to group? I've played a number of other MMORPGs which went with the idea that "anyone can solo," and they just ended up with EVERYONE soloing and no reason to group. While I want people to have the opportunity to solo when desired, I really like having strong group incentives to "force" people to interact and meet each other
2) I'm a little confused about the dungeons. Is the entire dungeon instanced, or just part of it? I thought I remembered reading some stuff previously where they said that it would only be instanced once you got deep into the dungeon, or something like that. Also, you talk about taking hours or days to clear the dungeons. Does that mean the mobs inside the instance don't respawn? Can you re-do the dungeon after you beat it? I love dungeons, doing 1-2 group crawls through dungeons was by far my favorite thing in EQ, so I'm curious what WoW's take on them will be
3) I know this was discussed earlier in the thread, but I wasn't quite clear on the answer. What kind of dropped loot is there? Are there named mobs that spawn in a certain location and drop specific loots, like EQ? Or do named mobs spawn randomly more like LDoN? Or are loots just dropped randomly from regular mobs. I like killing a specific mob to get specific loots, but it sounds like the anti-camping mentality wouldn't make this possible
4) Has there been any indication of whether they intend to do some sort of global trade system? I for one don't really like the effect the bazaar (and easy travel) has had in EQ of killing local trade in specific areas. Player vendors are a definite Good Thing (tm) though, if they can be set up in more than just one spot
5) This is a big one... You've now leveled 1-30 several times. What is the replayability like? Since you said that most of the time you are doing quests, does it get boring to do the same series of quests again on a different character? What about when you hit the top end and run out of quests? All the quests sound like something that would be a lot of fun for a while, but then might cause people to lose interest when they run out of hand-crafted content
Thanks again for all the info. You're making me insanely jealous that I haven't gotten in to the beta yet :p
My two main questions are, is Northrend in the game, and what about the Lich King?
How does 1 gold in WoW compare to currency in EQ? Cause i see people posting about how you need 10 gold to do this and that.
How do skills and spells work? Is it like in WC3 and D2 where you gain skill points and just level up a skill/spell, or more like EQ where you train it, then it goes up?
About the quests, say a quest asks you to kill qwerty, are you going to have to compete against other people to kill him? Can other people not doing the quest gank him from you?
Very nice stuff Whiz! I have my own questions to through out there for you Beta ppls...
1) Can you enter the instanced dungeons solo? or is it like LDoN where you need 4+ people? If you can enter them solo, can you handle the fighting solo?
2) Are they working on controls beyond mouse/keyboard? One thing that I truly loved about my brief visit to FFXI was that you could grab a USB controller and handle almost everything by just assigning macro's to buttons (my carpal tunnel loved that.) A lot of the slash commands look identical to EQ, I assume the transition from EQ to WoW is pretty seamless because of it?
3) Do they have anything monkly? Can you choose to be a warrior that fights unarmed? I don't see much to indicate ANY unarmed combat yet.
Rather than go on an on w/ questions, I'll just shut up... but if anyone has answers to the above then that would be dandy. BTW... I'm high lvl in EQ, so please bow to me when addressing me.
Based on the hugely variety of spells, and the pets, I can say with a reasonable amount of certainty that in WoW, I'm a Warlock. (c: (Mind you, I'm waiting on Hunter info... those are the two classes that I will be playing though... maybe a Druid... not sure yet.) Thanks for the scoop Vash.Quote:
Originally Posted by Vashanti
100 copper = 1 silverQuote:
Originally Posted by Gryphon09
100 silver = 1 gold
When you level up, your skills will go up if you work on them. You still have to buy your abilities and spells from your class trainer (every two levels). Just go up to your trainer and purchase the ability/spell and you are instantly "trained" in it. No "memorization" of a scroll necessary or anything.
This is what it looks like when you are trained in tradeskills or spells or abilities. You salute the NPC as gold light shoots up around you.
http://mywebpage.netscape.com/svanaf...ha/trained.jpg
If you need to kill Qwerty and you see other people needing to kill him for the same quest, the most common thing to do is to combine the groups. Most people openly say, "You guys after Qwerty, too? Do you want to combine groups? How many do you have?" Right now, there can only be five people in a group. Sometimes that leaves out one or two extra people that were there, but I have seen people stay for the next pop to help the last two people get their kill. It's usually a pleasant environment because people know they don't have to "compete" when being in the same group allows everyone to get the kill and they all can loot the same drop ("Qwerty's head"). (The longest I've waited on a named repop was fifteen minutes.)
Sadly, yes, other people not doing the quest can still gank Qwerty from you if they felt like being assholes. In some situations I lost a mob because the other person honestly did not see me there and other situations the other person was just a KSing ass who didn't care. Just like people cut you off on the freeway -- what can you really do about it? Just remember who they are and their reputations will follow them into the higher levels and their gaming life will get harder as their past begins to catch up to them. ;)
Rogues can train in throwing at level 4. You just need to find a vendor that sells daggers or axes that can be thrown (the only difference is cosmetic -- daggers and axes of the same level have the same damage output). In low level lands, I only had access to low level throwing weapons, but as I progressed I would find vendors with better axes and daggers to throw. I don't know if people can smith throwing weapons -- I never looked into it since I used daggers for pulling purposes or to kill a fleeing mob while I was rooted. My rogue was able to train in guns at level 20 and I did have to start again from a skill of 0, which meant I missed A LOT. Some guns have better damage output, but longer casting time or vice versa. You can even add scopes to guns for more damage (engineering thing). Guns are loud and I eventually decided that while holding a gun was fun, it wasn't really roguish like a quiet dagger being thrown. When you get a gun, you have to use a bullet bag to hold your bullets (or a quiver for arrows if you go the bow/arrow route). That means one less bag space to hold your items. With throwing daggers/axes, I could buy them in stacks of 100 and just toss them in any of my bags.Quote:
Originally Posted by Blind
The difference between bullets and daggers are this -- when you run out of a stack of daggers, you get a message that you need a thrown item equipped, even though you have three more stacks in your bags. It does not automatically use the other stacks. You have to specifically put your daggers in your ranged slot. With guns or bows, since you are already using a gun/bow in your ranged slot, it takes the ammo from the gun/quiver bag. If you use up a stack of bullets, it automatically uses the next stack and keeps going until you literally have no ammo left.
As a warrior, I appreciated the value of carrying a gun because that was my primary way to pull. With a rogue, I didn't really feel the need to have a gun or bow because I already had throwing.
Why hello there.
First of all, many many thanks to you alpha and beta guys and all the effort you put into this, and answering all theese questions. Gives a pretty nice idea of what the game could be like, seriously, you guys rock.
I came here through a link from a german fan site, which is in fact THE german fansite with 15.000 registered forum users (so be proud, dammit! ;) ).
Got three questions for you:
1) How does unlearning a skill work? Do you have to gain experience to decrease the skill, compareable to Asherons Call 2, or do you unlearn it immediately? Do you loose the skill points and all, by unlearning the skill?
2) Be honest, a game can't be perfect. Let's hear some more bad facts, what drove you mad, what did you not like at all?
3) I'm a WoW-guild leader, founder of the "KlosterOrden" which would be "MonasteryOrder" 1:1 translated. Actually we are the first german WoW guild, concentrating on WoW's economy... without even knowing anything about it *heh*. So, do you think a guild, concentrating on crafting and selling the goods, does stand a chance? Our main idea is, to split up into gatheres and crafter, so we have some expert-miner working together with some expert-smith, selling the products and make a living of it. Too "StarWars:Galaxy"ish or just right?
Thanks in advance, hope you understood my perfect german english *grin*
- Kain.K
As of this moment:Quote:
Originally Posted by Hilldweller
Human females - Facial piercings. Here are a few examples of the combinations they can have. (The third one has a nose ring if you can't tell.)
http://mywebpage.netscape.com/svanaf...nfpiercing.jpg
Night elf females - They have facial wodes. The color of the wodes are based on the color of the hair. Here are a few examples of how they work. (There are more wode designs available than shown.)
http://mywebpage.netscape.com/svanaf...r/nefwodes.jpg
Undead females - The undead females have the greatest amount of customizations available. I used the *same* face for all of the images below so you can see how dramatically it changes in each picture.
http://mywebpage.netscape.com/svanaf...deadffaces.jpg
Orc females - Facial piercings. Again, here are a few combinations that can be used.
http://mywebpage.netscape.com/svanaf...cfpiercing.jpg
Tauren females - The horns are the facial customizations. In addition to selecting the horn styles, you can also change colors of the horns.
http://mywebpage.netscape.com/svanaf...urenfhorns.jpg
Troll females - tusks are customizable. They are nowhere near done with the troll female so there is not much to look at.
Gnome females - none.
Dwarf females - none.
Tauren females are cute in a weird sorta way
I don't think this feature has been implemented yet. I could be wrong.Quote:
About the guild system.. Is guild banking in the game?
I don't understand this question. You want to see what tabards look like on players or you want to see the system for creating a tabard?Quote:
Could you post screenshots that have Guild thingies in them?
You can rotate your character in your inventory to see what you look like.Quote:
What about the inventory and the thing in which you can see what armor you are wearing.
http://mywebpage.netscape.com/svanaf.../inventory.jpg
Remember that they're still tinkering with the death system to find what works. This is how the system is set right now. When you die and are not expecting a rez, you release yourself from your body and appear at the nearest spirit healer. You can either click on the healer and accept the XP loss or run back to your body and ressurect with low health and no XP loss. You travel in ghost form -- only your group members can see you. You have increased invisibility and speed to get your body back faster. When you see corpses lying around with a blue aura around it, it means the person is currently on a CR. Corspes with no blue glow are just old corpses.Quote:
And finally.. When you die, the ghost you become, and how the world looks from their eyes.
Hope I'm not asking too much.. :)
http://mywebpage.netscape.com/svanaf...lpha/death.jpg
1. Yes, you can enter alone. If you've got insane equipment for your level or you're significantly higher level than the mobs, you might have a chance at soloing. Pretty risky though.Quote:
Originally Posted by Yiktiki
2. I have absolutely no idea. :)
3. Not that I'm aware of. You can raise your unarmed skill and put talent points in evading blows and increasing AC so you absorb less damage, but I have not seen a class that's specifically designed for that type of combat. Keep in mind that druids and hunters have not been tested yet. Druids are a leather class that leans towards the melee side. They *might* be the closest thing to playing a monk, but I can't say for sure.
Yes, it does get boring if I hunt in the same lands again with a similiar character. I personally need a lot of time to go by before I hunt in these lands again or I need to start in a new starting town. But I do have a lot of options. If my main was a dwarf and I made a gnome, not really interested in playing the same areas all over again, I can find a way to travel to the human lands or even the night elf newbie lands and just level up there instead. Sometimes I will spend a lot of time in other lands that when I return to my homeland, I will have missed the local quests and the local area and wonder how I was away for so long.Quote:
Originally Posted by HappyBunny
My troll got well into her teens before even exploring the non-newbie level content because it was very time-consuming to try to do all the troll/orc/tauren newbie quests all at once. You don't have to do all of them, but it definitely keeps you busy if you're that ambitious.
I have never run out of quests yet. (I have had a level or two where I was low on quests and couldn't get a new one until the next level. Those seemed slow, but Blizzard responded by adding more quests in those levels based on feedback.) I have hit the level cap (30) with a bunch of quests left to do, but lost the interest in playing the character because I didn't want to blow the XP I could be getting from those quests. I didn't want to get the quests out of the way in case they raised the level cap again and I'd literally be faced with grinding instead of questing my way up.
Wow, I think poor Graffe is going to kill us with all the bandwidth. LOL.Quote:
Originally Posted by Kain Kath'ranis
You can unlearn it immediately. There is an icon next to your tradeskill that gives you the option to unlearn it. It will ask you if you are absolutely sure you want to unlearn the skill. Once you click yes, you lose all the points you've put into it. Doesn't matter if you're at apprentence or expert in the skill, you are reset to 0. But you now have all those points available to you to train in something else instead.Quote:
Got three questions for you:
1) How does unlearning a skill work? Do you have to gain experience to decrease the skill, compareable to Asherons Call 2, or do you unlearn it immediately? Do you loose the skill points and all, by unlearning the skill?
http://mywebpage.netscape.com/svanaf...ha/unlearn.jpg
I'm not super thrilled with the travel system. I understand why it's set up the way it is and I'm trying not to be spoiled about getting to my destination faster. The way it's set up is that there's one main region with the main city (Stormwind, for example). There are mini-towns or areas in that region. If I'm in town F and a quest requires I travel to town G, which isn't really that far from town F, I can't just hop on a griffon from town G and fly to F directly. The only flight path I have in any town is to go back to the main city (Stormwind) and then from there, fly to any town I want. It's like riding the bus -- you have to change buses to get to where you want. There was an inside joke in my guild. The first few times you fly on a griffon, it's a wonderous journey. After that, it's just an excuse to go to the bathroom or grab a soda because you have time to kill.Quote:
2) Be honest, a game can't be perfect. Let's hear some more bad facts, what drove you mad, what did you not like at all?
I don't like the trade channels. I don't like the auctions and having to barter with people to buy something. I would prefer a bazaar in which I can put my items on a vendor and people can buy from there without talking to me at all. I just don't enjoy haggling and would rather buy vendor items than player items. This is a personality thing rather than a game thing. And I don't think Blizzard has decided how trade is actually going to work. It doesn't sound like something they've decided on yet because they've created a temporary trade channel for us to use during the beta instead.
I don't like people knowing when I log on the game. If they have me on their friends list, they will get a message that I've logged on or logged off. I usually need ten minutes to unwind, look over my quest logs, and so on before I'm ready to deal with other people. It's kind of a pain to get bombed with tells right off the bat. That is no one's fault, of course.
I am hoping they will add an /anon feature in the game so I can conceal my level/class. I got random tells often on my priest, asking me to join their groups, especially since they knew I wasn't grouped up. There's a feature that indiciates whether or not I'm currently in a group and that information is used to their advantage. That's perfectly fine -- I just hope I will have the ability to be anon when I want to be left alone.
I'm pretty satisified with the game overall. If anything bothers me, they are mostly minor issues.
You cannot grow in your skills without gaining levels. You get one skill point per level. Most tradeskills require a large amount of skills if you wish to graduate to the next level of expertise. And some of the components you need to gather such as herbs or animal leather can only be found on mobs of a specific level. (Medium leather drops from 16+ animals and I think heavy leather drops from 28+ animals.) Some of the herbs can only be found in areas that are surrounded by high level mobs. You will need to be able to take them down. Some herbs need a specific skill level before you can gather them.Quote:
3) I'm a WoW-guild leader, founder of the "KlosterOrden" which would be "MonasteryOrder" 1:1 translated. Actually we are the first german WoW guild, concentrating on WoW's economy... without even knowing anything about it *heh*. So, do you think a guild, concentrating on crafting and selling the goods, does stand a chance? Our main idea is, to split up into gatheres and crafter, so we have some expert-miner working together with some expert-smith, selling the products and make a living of it. Too "StarWars:Galaxy"ish or just right?
Thanks in advance, hope you understood my perfect german english *grin*
- Kain.K
Tradeskilling goes hand in hand with leveling. You cannot be level 5 and be an expert in your profession.
Also you only get so many skill points that you are forced to specialize in one or two tradeskills to expert level or you will be a jack-of-all-trades, master-of-none if you try to do them all.
So if your guild plans on leveling up and playing the game, your guild will do very well in tradeskills if you divide up the responsibilities (such as one person does all the engineering and one person does all the enchanting, etc). If your guild would rather just focus on tradeskilling more than playing the game, maybe EQ2 or another MMORPG would be better suited to your needs.
And your english was perfect. :)
http://mywebpage.netscape.com/svanaf...herworking.jpg
you ignored me just fine in EQ!Quote:
Originally Posted by Pedi Dustyboots
I agree wit you pedi, I would like to see a bazaar type system like Horizons uses. You basically put your sellables on a vendor, the vendor takes 10% of your asking price as a fee. When someone buys your item you receive a little message and are credited the silver. I hate haggling.
LOL, stfu. For someone who can email me everyday and send PMs, you don't have room to be picky! <3 :DQuote:
Originally Posted by Milaru
owned! :(
Are rituals currently in the game? If they are could you guys give a general overview of what they are and what they do.
Thanks :)
But how does 1 wow gold compare to eq plat?Quote:
100 copper = 1 silver
100 silver = 1 gold
Is WoW a game where the tradeskilled items are better than mob dropped items?
How are the elemental type nukes in WoW? Are they more like EQ nukes where it just does damage, or is it like D2/WC3 (to some extent) where ice nukes slow, fire nukes dot (burn)?
Hey guys, I happend to stumble upon this Forum in my frantic and overjoyed readings of everything I can about WoW.
Unfortunately I missed out on applying for the Beta, because of my passion for Final Fantasy XI. Though once I got my Elvaan Samurai up to 60 in all full AF, I became very discourage with the game, for many reasons. On top of that my friends all were interested in WoW, so I started reading up on it, and became very addicted to it.
I was reading about Warlock--which I'm overly enamoured by!--in the Bilzz forum; when I found the link to the Warlock write up here, and eventually this thread! [Though, before I go on, I do want to apologize, since this is actually my first time posting to any forum. On top of that, I hope this isn't a private forum or anything, I do apologize if it is!]
I wanted to ask this burning question somewhere, and this feels like the place to ask it.
Right now, as I've said I'm enamoured by the Warlock class, but I'm stuck on what race to be!
I know it's kinda early to be worrying about it, but I'd like some info if you have the time, and don't mind.
I was thinking of Warlock-Undead, but I prefer playing the "good-guy" roles, and when I have the chance I always play Elves!
Though the Elves on WoW can't choose to be Warlock, and I'm kinda iffy about being Undead, since I like to have many friends online to Party with!
Well, I guess that's about all I really wanted to ask!
I feel kinda weird posting, but what the heck, why not!? :)
Xeldaris
P.S. Oh, One thing I wanted to mention is that you all seem like very cool, great people! You all seem very nice and have a lot of great info! Are you all EQ friends?
Are you all going to make a WoW Guild? =D
Thanks for the great post. love all the info.
still crossing my fingers for a beta email at some point :)
Oh and a request :) post the succubus video !
Thats the one thing they cant do :(Quote:
Oh and a request post the succubus video !
No, not private at all. :) Welcome to the discussion!Quote:
Originally Posted by Xeldaris
Well, the Undead are definitely the baddest of the bad, in terms of "evil." The Horde faction, though, is not really all that evil -- in their eyes, many things that the Alliance does is very evil, such as how the Taurens abhor how the Dwarves dig up the earth. A Tauren, though, with their love of nature and life, would likely have a nervous breakdown if they saw the torturous, vile experiments going on in the Undercity of the Undead. ;)Quote:
I was thinking of Warlock-Undead, but I prefer playing the "good-guy" roles...
I think what you meant, though, is that you would prefer to play a Warlock, and that you like the idea of playing an Elf. The closest you could come to this scenario would be to make a Warlock who is of the same faction as the Night Elves -- an Alliance faction Warlock. That gives you 2 options: Human or Gnome. Both are a ton of fun in their own cultural way. :)
Right now, the level cap is 30, so right now a gold is a pretty decent bit of cash. I think that they said that the conversion rate changes past gold -- it's 1000 gold for 1 platinum, I *think,* while it was 100 per 1 before for copper and silver and gold.Quote:
Originally Posted by Gryphon09
Even though they're only at about half the approximate levels, it's not unusual to see a good item going for several gold. I think the highest amount of gold to trade hands was 100 gold paid in the Horde push for a very rare sword. You're much more likely to see something very good selling right now for between 1 and 15 gold or so.
I can't really answer the other questions, but I will note that many tradeskilled items are great, whereas many dropped items are also great. I'm working my way up in Tailoring, and some of the cloth caster armor I make is better than what I was already earning in quests or drops in some slots, but sometimes it's also the other way around. Tradeskills aren't necessarily required for equipment, but they definitely make life easier. There are also some unique quests for people with certain tradeskills, and the like. ;)
That's Pedi's absolute favorite acronym. "STFU!" :DQuote:
Originally Posted by Pedi Dustyboots
Also, now that I know it bugs ya, Pedi, to get bombed with tells as soon as you log in, I WILL MAKE SURE TO DO IT EVERY TIME! /jk! ;)
Hey everyone! I found this link in the bnet forums and have been reading it avidly for the past couple of days. Great stuff in here, really really great.
I've never played EQ in my life, and my only experience at an MMORPG was in a short-lived career as a fletcher in UO five years ago, that ended in tragedy when I was killed by a single crow.
Anyway, this community seems like a really great place, so I thought I'd register and say hi. :)
I really can't decide what I'd like to play when the game comes out. It all looks like fun! My traditional D&D character is a ranger, though, so I might try out a hunter of some description or maybe a druid.
And if I play a druid, I'm going to have a macro that shouts, "STRENGTH OF THE BEAR!!" when I change into a bear. Yeah!
Anyway, hi. :)
LOL I played UO for three years!Quote:
Originally Posted by aerynelf
That's too funny about your short lived fletching! hahaha!
Ahhh the good old UO days. :cool:
Oh, and one more thing...
I just wouldn't feel right playing a Warlock on the Alliance!
I just am so interested in the Undead! Too bad everyone hates them! :(
I guess I'll have to succumb to the Dark Side!
=/
The Undead sound like really great villains, actually, and it sounds like it would be fun to play one. I'm not normally one who goes in for villainy, either, but a well-motivated bad guy is one of the coolest things ever as characters go. :) And the Undead as a faction seem to meet the bill there.Quote:
Originally Posted by Xeldaris
Aye, many of the Undead have a very evil, hateful, vengeful view of the world which has left them reviled and cursed, but some have a tragic, self-loathing quality instead. ;)Quote:
Originally Posted by aerynelf
Does Wow allow players on different factions to communicate via tells if both players can speak the same language?
I wonder, if the Undead ever find a Cure for their Curse, what race would they be? Lol Such a deep question!?Quote:
Originally Posted by Vashanti
Anyways, thanks for the warm welcome, here!
I must take my leave for now!
I hope to maybe see you all in game! [Which will probably be when the game actually releases, since I missed the Beta. :( ]
I would like nothing more than to be in an awesome Guild with lots of pride! :D
Xel
Yeah! How DOES the language actually work in WoW?Quote:
Originally Posted by Auca
Have you guys been able to talk to other PC's of different races, during the different stages?
Does it come out gabled or what? :confused:
I believe they've said that characters of opposite factions cannot group together or be guilded together, but we don't know yet whether they can communicate openly or whether they can trade goods, etc. We'll see. ;)
We can't stand enough to be called friends, and we definately disagree too much to form a single Guild.
Most of us play, or played Wizards in EQ. The rest of Graffe's forum members just admit that Wizards are clearly superior to all other classes.
We can't even stand each other enough to coexist in a serverwide channel, let alone have a guild.
Well, you mean Talents, not Skills, but I'll do Skills first:Quote:
Originally Posted by Zrie of Quellious
Paladins can spend Skill points on tradeskills like any other class (although mine wasn't able to buy Lockpicking -- oversight or intentional, I do not know), on 2 handed or 1 hand sword proficiency (2 skill points for each) and they can spend 1 skill point to learn how to ride the mount of another race. At this time, there's nothing else they can spend a skill point on, but I strongly suspect learning languages will use the same mechanism.
OK, Talent points for all classes can be spent to:
1) Raise stats
2) Raise defensive abilities
3) Raise magical abilities and/or resistance
4) Raise weapon specializations appropropriate to the class
5) Raise species-related slayer abilities
Lower level talents cost fewer talent points than higher level ones, and you gain more talent points as you level. This means that if you wanted to buy Heroic Strength 6, you might well be spending 35 or so points on it (that'd be about level 40, so I honestly don't know the exact amount yet). On the other hand, you could take those 35 points and buy two level 1 Talents and a Level 10 Talent (which cost 10 and 15 points, respectively).
While most people will want to concentrate on certain Talents, sometimes you want to go back and buy things like Perceptive (a defensive talent), which gives you a better chance of seeing through rogue stealth.
Can Talents, like Skills, be unlearned and the points spent on other Talents?Quote:
Originally Posted by Whizbang Dustyboots
Also, if you unlearn a Skill, are all those points immediately available to pump another skill up to a similar level, or do you have to spend time building the new skill up?
I'm a little confused about spending level-related skill points on things and practicing to make the skills better.
Also, the Undead are extremely sexy!Quote:
Originally Posted by Vashanti
If you want to accomplish the quests at a point when the XP and loot rewards are worth it for you, most of the time, grouping will be beneficial. Some quests, like elites, are so tough that it's hard to see EVER doing them solo.Quote:
Originally Posted by HappyBunny
Just parts of it. The percentage varies by dungeon, but it's usually pretty substantial.Quote:
2) I'm a little confused about the dungeons. Is the entire dungeon instanced, or just part of it?
It depends on the dungeon. Some have a fast respawn, some respawn very slowly. Some may not even respawn at all.Quote:
Also, you talk about taking hours or days to clear the dungeons. Does that mean the mobs inside the instance don't respawn?
You certainly can.Quote:
Can you re-do the dungeon after you beat it?
Nope. Nameds tend to be of a higher level and thus if they do drop loot, it tends to be better than the surrounding stuff drops. But in WoW, those nameds tend to be for quests, and it's when you turn in the body part, or whatever, for killing them that you get loot.Quote:
3) I know this was discussed earlier in the thread, but I wasn't quite clear on the answer. What kind of dropped loot is there? Are there named mobs that spawn in a certain location and drop specific loots, like EQ?
There are a FEW nameds in the Barrens that seem to always drop something, but even there, what they drop seems to be based off the zone's loot table, and doesn't work on a one to one basis.
We've been told they have Stuff planned. The current guess (and that's all it is) among the alpha community is a FF Online-style auction house (think a better Bazaar system) in each capital city, which would blend convenience with the regional focus of the game.Quote:
4) Has there been any indication of whether they intend to do some sort of global trade system? I for one don't really like the effect the bazaar (and easy travel) has had in EQ of killing local trade in specific areas. Player vendors are a definite Good Thing (tm) though, if they can be set up in more than just one spot
I certainly prefer to not do the same quests over and over again, although some are so kickass, they're the exceptions. But each race has so many (minus trolls and gnomes, whose quests are basically that of their parent races) that you can easily replay the game as another race, especially if you switch factions, since their quests won't be available to your original faction at all.Quote:
5) This is a big one... You've now leveled 1-30 several times. What is the replayability like? Since you said that most of the time you are doing quests, does it get boring to do the same series of quests again on a different character?
We don't know what's planned, but it's worth noting that Blizzard folk have been all over the endgame in every MMORPG to date, and are aware of the pitfalls ahead. We'll see sometime during beta.Quote:
What about when you hit the top end and run out of quests?
It's also worth noting that NPCs in WoW go up to level 99, so I wouldn't expect level 60 to be the player character level cap forever, even though that's what the game will launch with.
Literally ROFLMAO thinking about a graffes guild, can you imagine the sheer amount of drama, however I feel it would be cool if there was a large graffe population on a single server. I think it would be really enjoyable to group with some graffe personalitys :) you would be sure not to get too bored experience grinding if you arguing over the finer points of debate or how taurens must be homosexual because both sexes look pretty masculine :)Quote:
We can't stand enough to be called friends, and we definately disagree too much to form a single Guild.
Most of us play, or played Wizards in EQ. The rest of Graffe's forum members just admit that Wizards are clearly superior to all other classes.
We can't even stand each other enough to coexist in a serverwide channel, let alone have a guild.
Heh very My Life With Master.Quote:
Originally Posted by Vashanti
Nope. It's a subject of some debate. Talents are being tweaked, so that may be part of the new system. I honestly don't think they should be -- some folks have spent NO talent points, waiting to see the consensus on the "perfect" talent choices, and they do just fine. If you can succeed without any talents at all, I don't see how getting a refund would ever be necessary.Quote:
Originally Posted by aerynelf
You can buy them immediately, but when you buy a tradeskill, all you're doing is raising your cap. Spend the points to become an Apprentice Alchemist, and you have the ability to get to skill 75 in it, but you have a skill of 1 at that point, and need to start brewing up potions if you're ever going to get to the cap.Quote:
Also, if you unlearn a Skill, are all those points immediately available to pump another skill up to a similar level, or do you have to spend time building the new skill up?
I was somewhat opposed to being able to cash in skill points, but this system cushions things against most of the abuses, at least.
Northrend is not on the world map. Having said that, Undermine (the goblin island/city) is, and we can't get to that, nor to Kul Tiras.Quote:
Originally Posted by Jather
But all three are talked about constantly. Whether this means there are secret ways to get there, or they'll be part of an expansion, I don't know.
I do intend to kick my big dwarven boots through doors in the Lich King's lair one day, I'll tell you that.
But honestly, an islands expansion disk seems logical and like a pretty good deal to me. (And while it's early to be talking of such things, remember that every Blizzard game since Warcraft II has gotten an expansion roughly one year after the initial release.)
The game is set up to suck your cash out of your pocket every two levels, with spells and new abilities. Most players will be about level 20 before they make their first gold that they don't immediately spend on needed upgrades. I'd consider it about the same as 100 plat in EQ.Quote:
Originally Posted by Gryphon09
Also, until the level cap goes to 60 and we get a new server to play on, the economy is never going to be 100 percent accurate -- when you hit the level cap and are unable to get XP, your incentive to quest diminishes, and most people who don't roll up an alt just start farming stuff. With nothing to spend money on, they very quickly accumulate a sizeable bankroll and inflation quickly spirals out of control.
We had a wipe of non-equipped gear (including money) on our Alliance characters and lost any gear over level 29 (although equip level was usually lower) when this last push started, just to combat that very issue. (My paladin lost a kickass BP and a nice ring.)
You can, but you can't succeed at anywhere near the level where you're given the quest. These dungeons are all challenging for the level.Quote:
Originally Posted by Yiktiki
I honestly don't know the answer to this one. But yes, the learning curve is very short.Quote:
2) Are they working on controls beyond mouse/keyboard? One thing that I truly loved about my brief visit to FFXI was that you could grab a USB controller and handle almost everything by just assigning macro's to buttons (my carpal tunnel loved that.) A lot of the slash commands look identical to EQ, I assume the transition from EQ to WoW is pretty seamless because of it?
No monks, and there aren't even talents that improve unarmed combat. I would be surprised to see anything like this before Pandaren are added -- the current WoW cultures don't have anything like a monk in them.Quote:
3) Do they have anything monkly? Can you choose to be a warrior that fights unarmed? I don't see much to indicate ANY unarmed combat yet.
Are there any no drop type items/gear? (sorry if this has been answered I haven't seen it)
Also, are there any epic type quests in the game yet? Not neccesarily weapon types but just generaly large quests that have a signifigant reward?
Okay, that makes sense. For both the talents and the skills. Thanks. :)Quote:
Originally Posted by Whizbang Dustyboots
I honestly got tired of the PVP/anti-PVP bullshit on the alpha boards, especially when 99 percent of both camps will be perfectly happy with segregated servers. I have enough accomplishments in my life that I don't need some dickless wonder calling my play time unacceptable because I choose to spend it in a different way than than do.Quote:
Originally Posted by Kain Kath'ranis
I also am impatient (but understanding) about mage rebalancing and introducing hunters.
Otherwise, honestly, I'm genuinely very happy with the game. Folks at Graffe's know that I'm generally a positive person, but I'm also not afraid to levy criticism when I think it's merited. I think the WoW dev team is doing an exceptional job so far.
Well, you will have to level up to unlock the skills.Quote:
So, do you think a guild, concentrating on crafting and selling the goods, does stand a chance? Our main idea is, to split up into gatheres and crafter, so we have some expert-miner working together with some expert-smith, selling the products and make a living of it. Too "StarWars:Galaxy"ish or just right?
Having said that, I think this sort of guild WILL succeed, because you're more likely to have individual players specialize -- instead of having someone split skill points between mining, smithing AND engineering, and thus unlocking the top stuff very late, you can have a miner, a smith and an engineer, all unlocking Expert level in their early teens and being able to turn out high quality stuff MUCH sooner than other guilds. (I do expect would-be uberguilds to do this same thing, although mostly for their own benefit.)
Es war ausgezeichnet.Quote:
Thanks in advance, hope you understood my perfect german english *grin*
I've never seen one. The only ritual, if you can call it that, I've heard of is when a warlock requires other people to help him/her summon someone else across the world.Quote:
Originally Posted by Auca
Not sure about how WoW money compares to EQ money. Buying/selling/farming was never my strong suit so I'm not the best person to ask about how money affects the economy.Quote:
Originally Posted by Gryphon09
Some tradeskill items are better than mob dropped or quested items. Some aren't, but they are more convenient to have than to buy from vendors. It's just easier to save up your linen or wool and buy tradeskill components and give to someone who can make bags for you as opposed to paying a vendor more money for the same thing.
And sometimes even if a tradeskilled item and a mob dropped item has the exact same stats, they look different. So looks can be a big bonus in some regards.
Ice nukes definitely slow the mob. I've had tanks ask me to use my ice nukes because it slows down the mob attacks. The fire nukes hit for more damage. On my mage, all of my AE nukes were different. My AE fire was a DoT -- not coming from me, but based on the area I pointed at with my mouse. I cast it once and it worked as a DoT. My blizzard AE was a constant stream of hail UNTIL I got interrupted by a mob. It just keeps going until the duration runs out or until I get interrupted. My arcane AE was an AE DD. It would explode out from around me.
Ice nuke
The mob turns blue and has an aura of ice crystals to indicate it's been slowed. It also starts walking to me at a slower pace. It will hit slower as well. Lasts about four or five seconds per nuke.
http://mywebpage.netscape.com/svanaf...lpha/icedd.jpg
Frost Nova
This is an AE nuke that radiates from the caster. Designed to slow down the mob or even freeze them temporarily.
http://mywebpage.netscape.com/svanaf.../frostnova.jpg
Fire AE
First I target the area where I want the AE to blast at. And then I cast the AE.
http://mywebpage.netscape.com/svanaf...ha/fireae1.jpg
http://mywebpage.netscape.com/svanaf...ha/fireae2.jpg
Arcane Explosion
This is just one big AE explosion.
http://mywebpage.netscape.com/svanaf...a/arcaneae.jpg
Yep. It's called Soulbound. One innovation is that some gear doesn't become Soulbound until it's equipped, allowing it to be traded or enchanted until you decide to use it.Quote:
Originally Posted by Fatwiz
Each race has a lifequest. Pedi and I have discovered the beginnings of the human and dwarf lifequests (other races can do them, but I assume most of the rewards will be racially restricted) and they are AWESOME. They pick up on themes you deal with starting at level 1, but begin in earnest at level 26.Quote:
Also, are there any epic type quests in the game yet? Not neccesarily weapon types but just generaly large quests that have a signifigant reward?
My advice? When you get the game, make a orc warlock, undead warlock, human warlock, and gnome warlock. Go through all the voice commands and social animations. Whatever makes you laugh -- pick that. They all have different personalities. I've seen some really neat animations from the undead, especially when they drain soul. They have this long creepy boney finger with a ray emitting from it, just draining the soul. I haven't watched other warlocks, but maybe Vash can describe it since he's tried them all.Quote:
Originally Posted by Xeldaris
Also in the alliance lands, your character will be viewed as an outcast. The warlock trainers are off to the side, out of the way. People often ask where they can find the trainers because it's a bit difficult to find them. Warlocks are described as mages gone bad and they are treated as such.
In the horde land, they are accepted and even appear to be glorified. The warlock trainers are easy to find and the class appears to be cooler in the horde lands. So if you play in the alliance (good guys), you won't necessarily be seen as such to the other NPCs. I'm not saying you'll have worse faction -- just saying that it'll be obvious, based on how things are set up, that it's a small cult to them. In horde lands, it's a way of life.
Since you'll travel a lot and won't always be in your hometown, just play the character that you think walks and talks cool. ;)
We're not all friends. We're just self-important people who love to debate. :pQuote:
P.S. Oh, One thing I wanted to mention is that you all seem like very cool, great people! You all seem very nice and have a lot of great info! Are you all EQ friends?
Are you all going to make a WoW Guild? =D
Seriously, while I love chatting with people here, I wouldn't really want to be in the same guild with them. I just don't think message board people mix with in-game people much the same way business and pleasure don't really mix. I come here to talk about the game with people I don't play with. :p
I'm hurt Pedi!
I can understand that. I think that if I'm going to be in a guild, I would make one with my close friends who I've gamed with before.Quote:
Originally Posted by Pedi Dustyboots
And you guys all seem to get along pretty well, actually. :)
Go check us all demonizing each other on political threads in OT for the counterargument. :(Quote:
Originally Posted by aerynelf
Er, perhaps you've been united in the face of a common foe-- er, cool new game? :)Quote:
Originally Posted by Whizbang Dustyboots
You say that now, but once the excited dies down, we'll be back to smashing each other's faces in with bricks. We make a street fight look civilized.
Actually, if we could get each political leaning to pick a WoW faction, we could all go to a WoW PVP server and merge both boards again nicely.Quote:
Originally Posted by aerynelf
But what happens if you're moderate?!
I'm game as long as the liberal side is the alliance :PQuote:
Actually, if we could get each political leaning to pick a WoW faction, we could all go to a WoW PVP server and merge both boards again nicely.
I can't even put the opposing alliance on my friends list. I don't know about tells. I don't think communication will be possible at the moment until Blizzard reveals more how the two factions will work. I've seen ridable mounts that could be trained in by BOTH horde and alliance characters. Maybe that means later on, they can work on learning other languages and/or raise faction, but as for the first 30 levels, I haven't seen any evidence that we'll be able to interact or communicate with the other team.Quote:
Originally Posted by Auca
No self-described moderates are ever agreed to be such by others in OT. You will be categorized, given a weapon and pointed to a foxhole, Ikeya.Quote:
Originally Posted by Ikeya
Yeah, horse bridles being flagged as being usable by Horde races is a head-scratcher. I think there might be a stable in a neutral town or something, but honestly, I can't figure it out, since there's been no indication that side-switching is in the cards.Quote:
Originally Posted by Pedi Dustyboots
So what, I'm going to get passed between the two foxholes like a cheap hooker?Quote:
Originally Posted by Whizbang Dustyboots
And that is different from what you are used to how? :DQuote:
So what, I'm going to get passed between the two foxholes like a cheap hooker?