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Originally Posted by HappyBunny
1) How much incentive is there to group?
If you want to accomplish the quests at a point when the XP and loot rewards are worth it for you, most of the time, grouping will be beneficial. Some quests, like elites, are so tough that it's hard to see EVER doing them solo.
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2) I'm a little confused about the dungeons. Is the entire dungeon instanced, or just part of it?
Just parts of it. The percentage varies by dungeon, but it's usually pretty substantial.
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Also, you talk about taking hours or days to clear the dungeons. Does that mean the mobs inside the instance don't respawn?
It depends on the dungeon. Some have a fast respawn, some respawn very slowly. Some may not even respawn at all.
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Can you re-do the dungeon after you beat it?
You certainly can.
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3) I know this was discussed earlier in the thread, but I wasn't quite clear on the answer. What kind of dropped loot is there? Are there named mobs that spawn in a certain location and drop specific loots, like EQ?
Nope. Nameds tend to be of a higher level and thus if they do drop loot, it tends to be better than the surrounding stuff drops. But in WoW, those nameds tend to be for quests, and it's when you turn in the body part, or whatever, for killing them that you get loot.
There are a FEW nameds in the Barrens that seem to always drop something, but even there, what they drop seems to be based off the zone's loot table, and doesn't work on a one to one basis.
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4) Has there been any indication of whether they intend to do some sort of global trade system? I for one don't really like the effect the bazaar (and easy travel) has had in EQ of killing local trade in specific areas. Player vendors are a definite Good Thing (tm) though, if they can be set up in more than just one spot
We've been told they have Stuff planned. The current guess (and that's all it is) among the alpha community is a FF Online-style auction house (think a better Bazaar system) in each capital city, which would blend convenience with the regional focus of the game.
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5) This is a big one... You've now leveled 1-30 several times. What is the replayability like? Since you said that most of the time you are doing quests, does it get boring to do the same series of quests again on a different character?
I certainly prefer to not do the same quests over and over again, although some are so kickass, they're the exceptions. But each race has so many (minus trolls and gnomes, whose quests are basically that of their parent races) that you can easily replay the game as another race, especially if you switch factions, since their quests won't be available to your original faction at all.
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What about when you hit the top end and run out of quests?
We don't know what's planned, but it's worth noting that Blizzard folk have been all over the endgame in every MMORPG to date, and are aware of the pitfalls ahead. We'll see sometime during beta.
It's also worth noting that NPCs in WoW go up to level 99, so I wouldn't expect level 60 to be the player character level cap forever, even though that's what the game will launch with.