They had a big gameplay reveal a few days ago. This was brought up in the interesting upcoming games thread but they showed enough, and the game is locally popular enough, that I figured it deserved it's own thread. I'll post the presentation, the two trailers, and a summary for anyone who doesn't want to watch the whole thing.
Entire Presentation: 25 minutes long
Youtube: Sid MeierÂ’s Civilization VII - Official Gameplay Showcase
^This was posted as part of Youtube's "Live" feature, and so doesn't seem to embed properly.
Narrator: Gwendoline Christie. Probably best known as Brienne on Game of Thrones.
Ages: Their biggest new feature is that you no longer play as a single civilization for the entire game. Instead the game is broken up into three "ages" that represent different periods in history (Antiquity, Exploration, Modern) and you pick a civilization for each of these different ages. When an Age changes the map expands. Civilization choices are determined by your previous civ and the choices you made. The example given is playing as Egypt unlocks Songhai, while acquiring three horse resources unlocks Mongolia.
In addition to picking a new civilization, you are given the opportunity to pick bonuses at the beginning of the age. Some of the examples were to gain 3 population in your capitol, get free tech, get free units, etc. A currency was being used to buy these perks, which I presume can be earned in gameplay, though they don't show specifically how.
Crisis: The end of every age is marked with a Crisis event. These resemble the Dark Age mechanic in Civ 6 Rise and Fall, where you will be given negative policy cards. While they don't specify what the crisis is, the example cards shown on the screen mentioned "infected" settlements. I presume there will be specific challenges to overcome, in this case a disease.
Leaders: Another new change is the ability to pick a leader and civilization independently. Unlike your civilization, your chosen leader is maintained throughout the entire game. They are also including prominent social, scientific, or religious leaders and not just heads of state like in past games. Leaders get their own skill/tech trees and can be customized as you play through the game with points you earn from technologies and civics or choices made during narrative events.
City Planning: Districts that take up space on the playing board return from 6 and based on the video it looks like your entire city grows this way now, rather than just a few specialized areas. New settlements start out as "towns" rather than cities, with the possibility of becoming a city later.
Combat: It's not clear exactly how it works from watching the trailer. They do make special mention of commander units to organize your army with and units are shown attacking continually and simultaneously.
Visuals: A lot of fans didn't like the stylized "cartoony" aesthetic of 6, and so they toned it down to be a little more realistic in this one. The level of detail is kind of crazy for something you are probably going to play zoomed out.
Other: Rivers can be traversed like sea tiles now. Natural disasters are not specifically mentioned but are visible in the trailer.
There is a settlement limit now that can be increased with technologies/civics. Civilization unique buildings are classified as "ageless", and probably act like permanent buffs that you retain after switching civilizations later.
Release Date: February 11, 2025
Price: $70
Narrator Reveal Trailer:
https://youtu.be/Qw6H7r8S_Wk?si=HUYSTnDiad8AQDiy
Gameplay Reveal Trailer:
https://youtu.be/kK_JrrP9m2U?si=cVX1Jg4Ws_tAtwJj

