Revision to temp flux staff
Ok, I was on my mighty meditation chair (the toilet if you must know) and I reached a new stage of enlightenment. I think the reason we were given the staff of temperate flux is the same as why mages have their focus items, to help do our main job more effectivly. I've read posts from wizards who want the staff to reduce resists by more than 7 and also inclue magic resists. I've also read people asking for larger nukes and lower aggro. So here's my solution :)
Instead of a right-clickable effect that lowers fire and cold resists, change the staff to have a constant effect on the spells of the wizard weilding it (much like mage focus items). That effect would be that when you hold the staff and cast a DD or AoE spell, the formula calculating damage delt and chances of resisting would be changed. The change would be that instead of considering your current lvl in the equation, it would consider (current lvl + 2). This way, not only would spells do a little more damage, they would be resisted as if you were 2 levels higher. Nuke reds as if they were yellow, yellows as if they were even con, evens as if blue, etc. The downside of this effect would be that you would sacrifice a hand slot to hold the staff. I dunno about you, but I would gladly give my right arm for more damage and fewer resists :)
Just my daily gnomish pondering, go ahead and tell me how bad of an idea it probably is...